How I Can Edit Wyvern Drops?

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Dshaked
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Post by Dshaked »

i need to chance :S wyvern drop some weapons and good items,how i edit it?
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metal-master
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Post by metal-master »

i dont know
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Post by locobans »

Moved to Helbreath Source.
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playa
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Post by playa »

download vc++ 6.0 get the source of hb goto the game.cpp file open it in vc++ type in wyvern till u find the part that looks like what they drop change the numbers responding to the old drops to the new drops and the names for ur own info then happiness press f7 and run it and be proud of ur first bit of c++ editing
omar_omiez
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Post by omar_omiez »

look under
BOOL CGame::bGetMultipleItemNamesWhenDeleteNpc
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RageIlluminati
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Post by RageIlluminati »

is there any possibility to change wyvern drops with NpcItem.cfg?

I tried.. but it didn't affect at all:-/
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snoopy81
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Post by snoopy81 »

is there any possibility to change wyvern drops with NpcItem.cfg?
no....
(unless you use the sever compiled by Hankzar, he used a config file for drops...)
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locobans
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Post by locobans »

Dunno but change this line around...it may reduce the gold that wyverm/firewyvern/abddon drops.

Code: Select all

  if( iItemID == 0 && iProb == 100 ) iItemID = 90; // Gold
Also this may help trying to change the amount of drops they drop when die...

Code: Select all

  case 66: // Wyvern
  	bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType,	// NPC Type
            50,
            5,
            15,
            m_pNpcList[iNpcH]->m_sX,
            m_pNpcList[iNpcH]->m_sY,
            DEF_ITEMSPREAD_FIXED,
            4,
            iItemIDs,
            ItemPositions,
            &iNumItem);
  	break;

  case 73: // Fire-Wyvern
  	bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType,	// NPC Type
            50,
            5,
            15,
            m_pNpcList[iNpcH]->m_sX,
            m_pNpcList[iNpcH]->m_sY,
            2,
            4,
            iItemIDs,
            ItemPositions,
            &iNumItem);
  	break;
  case 81:
  	bGetMultipleItemNamesWhenDeleteNpc( m_pNpcList[iNpcH]->m_sType,	// NPC Type
            50,
            12,
            20,
            m_pNpcList[iNpcH]->m_sX,
            m_pNpcList[iNpcH]->m_sY,
            DEF_ITEMSPREAD_FIXED,
            65,
            iItemIDs,
            ItemPositions,
            &iNumItem);
  	break;
  }
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