drops..

Talk about helbreath here.
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omar_omiez
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Post by omar_omiez »

i was wondering, is there a way to calculate ur drop rate? is there a formula? does it depend on ur rep? thx
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binarydata
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Post by binarydata »

no, rep doesnt go towards drops

drops go like this

lets say their is a 10 sided dice

*EXAMPLE*
if the dye lands on 5 -> may drops sumthin -> but then there is another dye roll, and if that lands on a 3 it drops sumthin

the code explains it better, but i think i lost it
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Passion
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Post by Passion »

Lol

There is a random 65% chance (configurable in hbx files) of getting something drop.
Then 60% of that is gold.
The 40% else is item.

From that drop, 90% (configurable in hbx files) of it is an standard drop (red, blue and green potions, power potions, etc).
The 10% afterwards is a weapon or armor.

60% is a weapon.
40% is an armor.

And thats all (well a bit more complex, but hope youll see it).
binarydata
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Post by binarydata »

thats with normal monsters
i was talking about rare drops on like, tw, and hc, and stuff
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omar_omiez
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Post by omar_omiez »

thx binary.. at least u shone some light.. u hte man... :D :lol: :rolleyes: :)
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Passion
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Post by Passion »

binarydata wrote: thats with normal monsters
i was talking about rare drops on like, tw, and hc, and stuff
Its just the same except when they are deleted (the moment they dissapear in the client screen).
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