Worldlserver Source
anyone noticed a bug where it says that ur character is in use ?
the char wasnt changed at all or entered a downed map ! its just with 1 char i get char in use and with another its ok !! and it didnt happen once only ! anyone can help what could cause this ?
or could it be a problem with main server too cause i used the main server patcher !
ok it wasnt the patched main log server ...
so is there a special main log that works best with this world server source ?
or anyone can help with char in use problem ?
the char wasnt changed at all or entered a downed map ! its just with 1 char i get char in use and with another its ok !! and it didnt happen once only ! anyone can help what could cause this ?
or could it be a problem with main server too cause i used the main server patcher !
ok it wasnt the patched main log server ...
so is there a special main log that works best with this world server source ?
or anyone can help with char in use problem ?
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- Loyal fan
- Posts: 391
- Joined: Sat Mar 26, 2005 12:41 am
eh im not sure, but i do know
multi hosting = very buggy
bugs:
going from one Gserver to another just keeps Counting.
always when you cancle count down try log back on char in use.
and by the way earlyre code fro the going into downed map fixed.
well with multi hosting u have to change it. or it will always
show close your client when tping between Hgs.
soo basicly what u need to do is.
you could do
after
then after
add
i know its a getto way lol but heh i just thought of a fast fix heh
multi hosting = very buggy

bugs:
going from one Gserver to another just keeps Counting.
always when you cancle count down try log back on char in use.
and by the way earlyre code fro the going into downed map fixed.
well with multi hosting u have to change it. or it will always
show close your client when tping between Hgs.
soo basicly what u need to do is.
you could do
Code: Select all
if ((m_cMapList[j] != NULL)&& (memcmp(m_cMapList[j]->m_cName, cMapName, 10) == 0)) goto skip;
Code: Select all
for (int j = 0; j < DEF_MAXGAMESERVERSMAPS; j++);
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else if ((m_cMapList[j] != NULL)&& (memcmp(m_cMapList[j]->m_cName, cMapName, 10) != 0)) {
wsprintf(G_cTxt, "(TestLog) ReqEnterGame Reject! Account(%s) status NULL", cAccountName);
PutLogList(G_cTxt);
OnPlayerAccountMessage(DEF_MSGACCOUNTSET_NULL, cAccountName, NULL, NULL, NULL);
}
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skip:
<img src='http://freewebs.com/trickro/70s.png' border='0' alt='user posted image' /><img src='http://freewebs.com/trickro/70s2.jpg' border='0' alt='user posted image' />
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- Loyal fan
- Posts: 391
- Joined: Sat Mar 26, 2005 12:41 am
well turns out i was geting thos stupid bugs was becouse lol my friewall.
seams to work fine now
but i did find a big problem in the WL.
ill show fix in few days
.
seams to work fine now

ill show fix in few days

<img src='http://freewebs.com/trickro/70s.png' border='0' alt='user posted image' /><img src='http://freewebs.com/trickro/70s2.jpg' border='0' alt='user posted image' />
Hi all,been away for a while.
Just wondering if anyone is still developing the worldserver source,
I am haveing problems with createnewchar,i have fixed the ascii folder and .txt file creation but the client is not being refreshed with the new char selectin in the login screen.
is the problem with this line in world server
nice work getting the source btw.
Just wondering if anyone is still developing the worldserver source,
I am haveing problems with createnewchar,i have fixed the ascii folder and .txt file creation but the client is not being refreshed with the new char selectin in the login screen.
is the problem with this line in world server
Code: Select all
SendEventToMLS(MSGID_RESPONSE_CHARACTERLOG, DEF_LOGRESMSGTYPE_NEWCHARACTERCREATED, cData, (cTotalChar*65)+32, -1);
nice work getting the source btw.
there are bunches of bugs in the src some one need to fix it up i tryed i fixed some but there still was couple left
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lol cuz i dont ahve time to trouble shoot with this shit when i get free time then i can but to bizzyADDKiD wrote: Pwned! Juggalo didn't fix something. Amazing... I should get high with him, we'd be good buddies..

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