im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:
Worldlserver Source
weird...
im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:
im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
HavE this problem tooDrajwer wrote: weird...
im using hbusa original configs and wl server source and 3.02 hg sources and i have stopped on decoding potions:
"IMAGE"
YoKo
<img src='http://img145.imageshack.us/img145/3999/firma1an0.jpg' border='0' alt='user posted image' />
nvm fixed atm
<img src='http://img440.imageshack.us/img440/2627/15pt.jpg' border='0' alt='user posted image' /><br><br>HBPolska characters:<br><br>Hellios 150+ Aresden Hero Mage<br>TheBill 120 Aresden plrider<br>Kill_Me 100 Full-Hero plrider<br>Rockeater 110+ Aresden Plate Mage<br><br><a href='http://www.helbreath.org' target='_blank'>http://www.helbreath.org</a> come and play (250 ppl online)
lol its in client sopurce not server side i fixed this bug so easy u musty make it so when u log off and u dont close ur cleint and u log into ur char srceen its will make sure ur char is loged off ill popst fix when i find it again lolsnoopy81 wrote:Had this nasty bug long ago. took mounths to repair !but he couldnt log on becouse it keep saying his character was in use... iv never had that happen before.
The explanation was gserver-sided: When I added a 3rd city , I forgot an unused table, and of course this table overflew with the 3rd city. Fix was finally quite simple: remove this unused Siementec feature...
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Works for me B)
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Right click...Save target as...name.rar
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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hey man, multi hosting kinda buggy, one thing when i try 2 HGs, is it always says Duplication Map witch is anoying i mean if i kinda close one start one up tell finaly worked lol, im not sure if thats a bug...
but always seams to crash whever i close HG
but always seams to crash whever i close HG
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DEF_MSGACCOUNTSET_NULL
bug.... my WLcrashes on HGserver deletion, after it sets 1 accont to null
i get WLserver crash if a Client Has been on the Server, and i close the HG.
The WLserver will crash after setting one account to Null
ya soo gay, dose not set all accounts to null then it crashes..
increment error? something damn?
somethign wrong with this loop?
for (j = 0; j < DEF_MAXPLAYERACCOUNTS; j++) {
if ((m_pAccountList[j] != NULL) && (strcmp(m_pAccountList[j]->m_cOnGameServer, m_pGameList->m_cGameServerName) == 0)) {
ZeroMemory(cData, sizeof(cData));
cp = (char *)cData;
memcpy(cp, m_pAccountList[j]->cAccountName, 10);
cp += 10;
wsprintf(G_cTxt, "(TestLog) Account(%s) log out request to MLS...", m_pAccountList[j]->cAccountName);
PutLogList(G_cTxt);
SendEventToMLS(MSGID_REQUEST_CLEARACCOUNTSTATUS, DEF_MSGTYPE_CONFIRM, cData, 10, -1);
OnPlayerAccountMessage(DEF_MSGACCOUNTSET_NULL, m_pAccountList[j]->cAccountName, NULL, NULL, NULL);
}
my debuger gets this shit
bug.... my WLcrashes on HGserver deletion, after it sets 1 accont to null
i get WLserver crash if a Client Has been on the Server, and i close the HG.
The WLserver will crash after setting one account to Null
ya soo gay, dose not set all accounts to null then it crashes..
increment error? something damn?
somethign wrong with this loop?
for (j = 0; j < DEF_MAXPLAYERACCOUNTS; j++) {
if ((m_pAccountList[j] != NULL) && (strcmp(m_pAccountList[j]->m_cOnGameServer, m_pGameList->m_cGameServerName) == 0)) {
ZeroMemory(cData, sizeof(cData));
cp = (char *)cData;
memcpy(cp, m_pAccountList[j]->cAccountName, 10);
cp += 10;
wsprintf(G_cTxt, "(TestLog) Account(%s) log out request to MLS...", m_pAccountList[j]->cAccountName);
PutLogList(G_cTxt);
SendEventToMLS(MSGID_REQUEST_CLEARACCOUNTSTATUS, DEF_MSGTYPE_CONFIRM, cData, 10, -1);
OnPlayerAccountMessage(DEF_MSGACCOUNTSET_NULL, m_pAccountList[j]->cAccountName, NULL, NULL, NULL);
}
my debuger gets this shit
Code: Select all
CWorldLog::~CWorldLog(void)
{
int i;
for (i = 0; i < DEF_MAXCLIENTSOCK; i++) {
if (m_pClientList[i] != NULL) delete m_pClientList[i];
}
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same thing happens here but with out multihostingmarleythe9 wrote: hey man, multi hosting kinda buggy, one thing when i try 2 HGs, is it always says Duplication Map witch is anoying i mean if i kinda close one start one up tell finaly worked lol, im not sure if thats a bug...
but always seams to crash whever i close HG
When I close the HGserver or when I play for 30 mins the WL crashes.
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yup im soo screwed, and snoopy i dont know of any unused tables im....
example?
---------------------------
yup crashes when more then 1 person is on the HG.
and u just close the HG WLserver crashes.
and if multihosting it crashes just if u close the HG.
dosnt matter if anyones on
example?
---------------------------
yup crashes when more then 1 person is on the HG.
and u just close the HG WLserver crashes.
and if multihosting it crashes just if u close the HG.
dosnt matter if anyones on
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