found this while debugging worldlog, in the config u can put
game-server-list
Anti-hacking
HGserver make a big stream and sends it to the logging server for save purpose. The Login serger has no control on this stream.But any adding of vars needs to be coded to the loginserver's packets.
When loading a character, it's the same, the stream is sent to gserver and that's all.
The only special case, is lvl1 char creation, and there you can either adapt you gserver, or hexedit the logserver.
Of course, a smart hacker could, intercept this stream, analyse it, change is own servers to comply with yours. But the main threat is guys just downloading ready-to-use hacks, and not able to adapt if something wrong...
Even if you have serious guy threatening you, you could change something with some coding algorithm, so your gserver could be able to detect an immitated key...
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