Go ahead.diuuude wrote: hum... Maybe if Aryes Allows me to do , i'll release client sources including Angels (client and server side, everything working).
Client V3.51 & V3.82 C++ Sources
====<span style='color:red'><br>Aryes</span><br>====<br><br>HB United: www.hbuonline.net:<br><br><img src="http://hbtop50.com/button.php?u=hbkhispano" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=dcom" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=tinchocba" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=rafha_bernn" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=HB-Tere" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=Kiruku" alt="Helbreath Top 50 - Helbreath Silver" border="0" />
couple more things ive noticed as ive used it more, most of them arnt really bugs, just clone inconsistency's.
rooftops like city hall look wierd when you run through it, would be nice to see the player fully hidden (minus footsteps)
warrior hero effect didnt seem to be showing
you can walk up right next to monsters like wyvern now, they used to occupy a 3x3 instead of a 1x1 space, which also made them alot easier to aim at in crowded conditions
Zems only show quanity, not endurance when clicked
i think that was all i found last night
rooftops like city hall look wierd when you run through it, would be nice to see the player fully hidden (minus footsteps)
warrior hero effect didnt seem to be showing
you can walk up right next to monsters like wyvern now, they used to occupy a 3x3 instead of a 1x1 space, which also made them alot easier to aim at in crowded conditions
Zems only show quanity, not endurance when clicked
i think that was all i found last night
-><-
Thank your diuuude and snoopy
(ps diuude can u come on msn plz i wanna ask u smthing ^^)
(ps diuude can u come on msn plz i wanna ask u smthing ^^)
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<br>Go Diuuude Go 


look for bHasHeroSetJensen wrote: warrior hero effect didnt seem to be showing
and replace case 3 with:
Code: Select all
if ((cArmor == 8) &&(cLeg == 5)&&(cHat == 9) &&(cBerk == 3)) return (1); // Warr elv M
if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 10)&&(cBerk == 4)) return (1); // Warr ares M
if ((cArmor == 10)&&(cLeg == 5)&&(cHat == 11)&&(cBerk == 3)) return (2); // Mage elv M
if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 12)&&(cBerk == 4)) return (2); // Mage ares M
Code: Select all
if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 9) &&(cBerk == 4)) return (1); //warr elv W
if ((cArmor == 10)&&(cLeg == 7)&&(cHat == 10)&&(cBerk == 5)) return (1); //warr ares W
if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 11)&&(cBerk == 4)) return (2); //mage elv W
if ((cArmor == 12)&&(cLeg == 7)&&(cHat == 12)&&(cBerk == 5)) return (2); //mage ares W

<img src='http://i19.photobucket.com/albums/b153/s00pr/Pener.jpg' border='0' alt='user posted image' /><br><img src='http://i19.photobucket.com/albums/b153/ ... anner3.jpg' border='0' alt='user posted image' />
thx for telling this pener

visit a cool site <a href='http://technohell.net' target='_blank'>here</a><br><br><img src='http://i5.photobucket.com/albums/y184/J ... hnoFan.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/240.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/255.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/326.jpg' border='0' alt='user posted image' /><br><br>Diuuude fan
<br>Go Diuuude Go 


np dudejoeri wrote: thx for telling this pener![]()
<img src='http://i19.photobucket.com/albums/b153/s00pr/Pener.jpg' border='0' alt='user posted image' /><br><img src='http://i19.photobucket.com/albums/b153/ ... anner3.jpg' border='0' alt='user posted image' />
plz no every server will have it :/Aryes wrote:Go ahead.diuuude wrote: hum... Maybe if Aryes Allows me to do , i'll release client sources including Angels (client and server side, everything working).
visit a cool site <a href='http://technohell.net' target='_blank'>here</a><br><br><img src='http://i5.photobucket.com/albums/y184/J ... hnoFan.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/240.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/255.jpg' border='0' alt='user posted image' /><br><img src='http://i5.photobucket.com/albums/y184/Joeri696/326.jpg' border='0' alt='user posted image' /><br><br>Diuuude fan
<br>Go Diuuude Go 


Aryes's Choice...
I'll save him time ripping it from my sources and adding it to Snoopy's latest release... I'll post Server Code too, i'm sorry Joeri but we must share, that's the only way for the HB community to become better.
I hope some other peoples who have nice codes will share it too. I know that Rage and Drajwer did some interesting code, but are they gonna release anything ?
I'll save him time ripping it from my sources and adding it to Snoopy's latest release... I'll post Server Code too, i'm sorry Joeri but we must share, that's the only way for the HB community to become better.
I hope some other peoples who have nice codes will share it too. I know that Rage and Drajwer did some interesting code, but are they gonna release anything ?
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while im working on it, for ManaCosts, zerk wands are not calculated in correctly so heres what i ended up doing
this is how the manacost is calculated in the hg, hope this helps that you have enough mana to cast, but client wont let you thing
Code: Select all
int CGame::iGetManaCost(int iMagicNo)
{ int i, iManaSave, iManaCost;
bool bZerkFlag = false;
Code: Select all
else if( strcmp( m_pItemList[i]->m_cName, "BerserkWand(MS.30)" ) == 0){ iManaSave += 30; bZerkFlag = true;}
Code: Select all
if (bZerkFlag)
iManaCost += 20;
if( iManaCost < 1 ) iManaCost = 1;
return iManaCost;
}

-><-
Too late! Why didn't told that before release?couple more things ive noticed as ive used it more, most of them arnt really bugs, just clone inconsistency's.
Didn't notice, will check that.rooftops like city hall look wierd when you run through it, would be nice to see the player fully hidden (minus footsteps)
Are you sure? Works fine at home....warrior hero effect didnt seem to be showing
Different item paks ?
Missing feature, why not telling sooner?you can walk up right next to monsters like wyvern now, they used to occupy a 3x3 instead of a 1x1 space, which also made them alot easier to aim at in crowded conditions
Very easy to code, but not present in v351 so not introduced...Zems only show quanity, not endurance when clicked
(Anyways, on EP, double Click a Zem shows his endurance, so didn't need to add that)
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I
i didnt mention some of them sooner becuase i didnt get a couple of my close friends with me hunting things untill after sources were out and they noticed a couple of them
Pener's fix for the hero looks like it worked, just a couple things swaped i guess
didnt notice the wyv thing untill about an hour before the post
rooftops i noticed when chasing somone above cityhall
and thanks for the note on zem endurance
(its not bad that it doesnt show, leaves it more as a grab back for whoever owns the zem and leaves more mystery to how much longer till it goes poof)
all in all, you guys did an EXTREMELY good job on these imho
Pener's fix for the hero looks like it worked, just a couple things swaped i guess
didnt notice the wyv thing untill about an hour before the post
rooftops i noticed when chasing somone above cityhall
and thanks for the note on zem endurance
(its not bad that it doesnt show, leaves it more as a grab back for whoever owns the zem and leaves more mystery to how much longer till it goes poof)
all in all, you guys did an EXTREMELY good job on these imho
-><-
error messages help!!
It requests a help to inform the method it will be able to amend~
Game.cpp
Wmain.cpp
Generating Code...
Linking...
Creating library Debug/Client.lib and object Debug/Client.exp
LINK : warning LNK4098: defaultlib "MSVCRTD" conflicts with use of other libs; use /NODEFAULTLIB:library
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_finish_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_read_scanlines
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_start_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_calc_output_dimensions
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_read_header
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_CreateDecompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_destroy_decompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_std_error
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_resync_to_restart
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_finish_compress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_write_scanlines
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_start_compress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_simple_progression
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_quality
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_colorspace
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_set_defaults
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_CreateCompress
CxImage.lib(ximajpg.obj) : error LNK2001: unresolved external symbol _jpeg_destroy_compress
Debug/Client.exe : fatal error LNK1120: 18 unresolved externals
Error executing link.exe.
Client.exe - 19 error(s), 1 warning(s)
Project seetings -> C++ -> Code generation -> Use RunTime libraryerror messages help!!
Be sure thave Multithreaded DLL selected...
Uploaded fixed sourcesElvenHeroItem
The 351 siementec client doesn't show the proper mana overcost.BerserkWand
Anyways, any server ca use his own BeserkWand (ie: you MS30 sample !) so this was not considered as a bug and not fixed.
I checked that, you're right, but the issue IS the same with original 351 client.Behind CityHall
So Siementec's bug. . .
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NicePener wrote:look for bHasHeroSetJensen wrote: warrior hero effect didnt seem to be showing
and replace case 3 with:and case 6 with:Code: Select all
if ((cArmor == 8) &&(cLeg == 5)&&(cHat == 9) &&(cBerk == 3)) return (1); // Warr elv M if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 10)&&(cBerk == 4)) return (1); // Warr ares M if ((cArmor == 10)&&(cLeg == 5)&&(cHat == 11)&&(cBerk == 3)) return (2); // Mage elv M if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 12)&&(cBerk == 4)) return (2); // Mage ares M
then its will works correctlyCode: Select all
if ((cArmor == 9) &&(cLeg == 6)&&(cHat == 9) &&(cBerk == 4)) return (1); //warr elv W if ((cArmor == 10)&&(cLeg == 7)&&(cHat == 10)&&(cBerk == 5)) return (1); //warr ares W if ((cArmor == 11)&&(cLeg == 6)&&(cHat == 11)&&(cBerk == 4)) return (2); //mage elv W if ((cArmor == 12)&&(cLeg == 7)&&(cHat == 12)&&(cBerk == 5)) return (2); //mage ares W
![]()

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