Netmessages.h
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I've changed half of those an have 0 errors
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Compiling won't cause any errors...connecting to Server or getting a client connected to it might cause problems. :rolleyes:Slipknight wrote: I've changed half of those an have 0 errors
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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Thats what the fuck I meant jesus loco give a retarded reply to the retarded ppl.
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Getting used to have to explain more...
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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Lmao I can see why, things around here are gettin to where you have to baby step ppl through things.
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that's true, if people would take time to fix their own errors. we wouldn't have so many noodsJensen wrote: its kinda sad really
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MSGID_REQUEST_INITPLAYER 0x05040205
MSGID_RESPONSE_INITPLAYER 0x05040206
just change the MSGID_REQUEST_INITPLAYER message, and no it dose not have to do with WLserver thats why thers 2 of them, they split the messages up into WL, Gate and so on, but this will work changeing it, oviously it worked for Cleoths client and HG.
plus im useing it right now, and by the way, theses messages are for sending from client to HG then back to Client, it request the chardata, then it sends the chardata to the client.
iv check the messages out.
MSGID_RESPONSE_INITPLAYER 0x05040206
just change the MSGID_REQUEST_INITPLAYER message, and no it dose not have to do with WLserver thats why thers 2 of them, they split the messages up into WL, Gate and so on, but this will work changeing it, oviously it worked for Cleoths client and HG.
plus im useing it right now, and by the way, theses messages are for sending from client to HG then back to Client, it request the chardata, then it sends the chardata to the client.
iv check the messages out.
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#define MSGID_COMMAND_MOTION 0x0FA314D5marleythe9 wrote: MSGID_REQUEST_INITPLAYER 0x05040205
MSGID_RESPONSE_INITPLAYER 0x05040206
just change the MSGID_REQUEST_INITPLAYER message, and no it dose not have to do with WLserver thats why thers 2 of them, they split the messages up into WL, Gate and so on, but this will work changeing it, oviously it worked for Cleoths client and HG.
plus im useing it right now, and by the way, theses messages are for sending from client to HG then back to Client, it request the chardata, then it sends the chardata to the client.
iv check the messages out.
another way is to change that to something else to prevent anyone moving in game with hacked client.
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that's what i did to my netmessages.hJensen wrote: yea, most of those client motion/attack/nullaction/stop/cast etc... ones would work, and define the old value to a case statement that d/c's them and puts a hacklog event of it stating using old msg for move etc. both prevents illegal clients and logs whoeve uses one
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Releasing client sources was a great help for hackers.....
.... But a greatest help for imaginative admins !
.... But a greatest help for imaginative admins !
_\_ _<br> / , \__/ . \ Admin of Equilibrium Project<br> II\ \___ . O<br> III \_/ \ _ / <a href='http://www.equiprojet.com' target='_blank'>http://www.equiprojet.com</a><br> II I¯I
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well said man, i hate hackers.snoopy81 wrote: Releasing client sources was a great help for hackers.....
.... But a greatest help for imaginative admins !
I don't know if this is really helpful to anyone but here goes
You could change the client and hg code to define a diff version that the ml reads and have the client output a diff one that shows in the client to throw off noods who read the client version on opening and assume it's the one the server uses. You have to code a little snippit into the hg to get it to work and client, it's something i've tryed but im not sure if it is actually proven useful
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