Client V3.51 & V3.82 C++ Sources

All Helbreath Client Source Discussion here.
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Jensen
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Post by Jensen »

its gonna take a little more work before this thing is perfect, and at least with the source out now there will be a few more using it, finding bugs and hopefully finding and submitting fixes for them as we can so that we can get rid of that 3.51 exe that holds back many servers
-><-
Audioslave
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Post by Audioslave »

Change Set with majestics points has a little bug. Normally (in original client), when you decrease 3 stats points using majestics, you have m_iLU_Pool+3, and if you get disconnected or if you log-out, when you log-in again you have 3 points to add to stats, like level up system. But in Snoopy & Diuuude's sources, when you get disconnected/log-out, when you log-in you don't have 3 points, so you can't change stats.
Thanks.
Treax2
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Post by Treax2 »

Hmm ... maybe is the problem in server side?
locobans
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Post by locobans »

Jensen wrote: found another thing, manuals dont show up on the floor...

not sure why tho, the rest of item-ground that ive tryed seems working
This happened to me too :lol:

A few items shows on bag/player and everything...but on floor nothings...no fucking clue what's up...1 example...

Coloured Eggs :) Same sprite as zem, same everything, just diff. colour.
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snoopy81
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Post by snoopy81 »

found another thing, manuals dont show up on the floor...
1st bug : - when i take items from WH , i cant see them...
NO idea here, I'm unable to reproduce this bug...
Perhaps give me the items, and the line for its description.
2nd bug : cant do critical attack with LightingBlade
Also BlackShadow.
Search for:

Code: Select all

	{	if ((m_iSuperAttackLeft > 0) && (m_bSuperAttackMode == TRUE) && (m_cSkillMastery[8] >= 100)) return 25;
Replace 25 by 23.
Change Set with majestics points has a little bug. Normally (in original client), when you decrease 3 stats points using majestics, you have m_iLU_Pool+3, and if you get disconnected or if you log-out, when you log-in again you have 3 points to add to stats, like level up system. But in Snoopy & Diuuude's sources, when you get disconnected/log-out, when you log-in you don't have 3 points, so you can't change stats.
Strange, I was unable to reproduce this bug too.
I reduce a sta by 3 points then quit the game.
When I loggin again, the levelup is there and the 3 points ready to go somewhere.
I put them somewhere and it's going fine.
<span style='color:orange'>Note about changing stats:
The original HBXv2.24c C++ sources are buggued regarding this feature. (The order of the changed stats was wrong if I remember well).
For purpose testing, I use my own gserver, it works fine with siementec 351. But as the "change" button is normally hidden in 351 client ( I wrote a patch to show this button on 351) I guess many servers around didn't use this feature, and/or didn't fix HBX sources for this feature.</span>

Last minute fixes.....
v1.0.0.4
- Fixed position of item dexcription on trade Diag.
- Fixed Crits with Light Blade & BlackShadow.
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Drajwer
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Post by Drajwer »

and the sprites bug... tower shield is on char but is not drawed (tower, merien shield) and some of colored items (normal legs is visible on ground but black legs arent). Strange...
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Post by SlammeR »

SlammeR wrote: i would like to know Where i can set max stats... on this client Stats can be more than 200 on my server few dumb players put it more then get buged chars -.-"
Halp!! please...
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Post by €M4NU€L »

SlammeR wrote:
SlammeR wrote: i would like to know Where i can set max stats... on this client Stats can be more than 200 on my server few dumb players put it more then get buged chars -.-"
Halp!! please...
Me eather cuz Stats are more than 200 ... and i want to change it to 220 :lol: i think max stats on Clone-Client is 300 or something like that dunno ... but i only gotted to 254 and i got tired and fuck it up :D
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Post by Dshaked »

You can make client, and then hex it, if you dont know how edit it in source. :P
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Post by €M4NU€L »

Drajwer wrote: and the sprites bug... tower shield is on char but is not drawed (tower, merien shield) and some of colored items (normal legs is visible on ground but black legs arent). Strange...
Same bug here...
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locobans
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Post by locobans »

Drajwer wrote: and the sprites bug... tower shield is on char but is not drawed (tower, merien shield) and some of colored items (normal legs is visible on ground but black legs arent). Strange...
LMAO! now that I know...I had a BLACK wand...and wasn't showing on floor...ground...black colour related? :unsure:
QUOTE (ADDKiD @ Dec 1 2006, 4:01 PM) <br>You guys make me laugh alot, half the shit I say, is bullshit...<br><br><img src='http://img485.imageshack.us/img485/492/banssig1ng.gif' border='0' alt='user posted image' /><br><br><b>I see no changes at all, wake up in the morning and ask myself...<br>Is life worth living? Should I blast myself?</b><br><br><b><a href='http://2paclegacy.com' target='_blank'>2PacLegacy.com</a></b>
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Post by €M4NU€L »

locobans wrote:
Drajwer wrote: and the sprites bug... tower shield is on char but is not drawed (tower, merien shield) and some of colored items (normal legs is visible on ground but black legs arent). Strange...
LMAO! now that I know...I had a BLACK wand...and wasn't showing on floor...ground...black colour related? :unsure:
Looks like Black Items won't show in Flour :lol:
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Hypnotoad
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Post by Hypnotoad »

Is "arrows wont show when they are shooting", is that a HGServer bug or a client bug?
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Drazz
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Post by Drazz »

locobans wrote:
Drajwer wrote: and the sprites bug... tower shield is on char but is not drawed (tower, merien shield) and some of colored items (normal legs is visible on ground but black legs arent). Strange...
LMAO! now that I know...I had a BLACK wand...and wasn't showing on floor...ground...black colour related? :unsure:
Look for

Code: Select all

	else 
    	{	switch (sItemSprite) {
      case 1:
      case 2:
      case 3:
      case 15: m_pSprite[DEF_SPRID_ITEMGROUND_PIVOTPOINT + sItemSprite]->PutSpriteRGB(ix, iy, sItemSpriteFrame, m_wWR[cItemColor] -m_wR[0], m_wWG[cItemColor] -m_wG[0], m_wWB[cItemColor] -m_wB[0], dwTime); break;
      //default: m_pSprite[DEF_SPRID_ITEMGROUND_PIVOTPOINT + sItemSprite]->PutSpriteRGB(ix, iy, sItemSpriteFrame, m_wR[cItemColor] -m_wR[0], m_wG[cItemColor] -m_wG[0], m_wB[cItemColor] -m_wB[0], dwTime); break;
And Remove '//' before default: :D

PD: Maybe better remove switch?
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romax
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Post by romax »

wow Hypnotoad WB.... (HB comunity getting betther every day)
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