Tutelary Angels System
The only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.
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You can download 3.02 hg server, angels already coded in it : >
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I got yours working 100%, ty btwThe only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.

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Not really...I had to change few stuff but yours work correctly doesn't dc the character or anything.diuuude wrote: The only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.
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I cant upgrade Angelicpandents with majestetics, but i can upgrade majestetic items, whats wrong
?

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bind your angelicDshaked wrote: I cant upgrade Angelicpandents with majestetics, but i can upgrade majestetic items, whats wrong?
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Whats you mean about bind? sry i dont speak english very well.
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you know, the reason why you can double click the angel on your char and take it off, is all HGserver side...
u see when you equip a new angel and your wairing one, it sends you 3 messages of stats changes, soo oviusly the angel is unequipting on the HGserver side, cuz it sent you the message 3 times
, not exacly sure were to fix it but im working on it
...
and the client side for dealing with draging has to do with the Item Id i know that, but not sure about the double click part, it dose have sprite conflicts all that crap... but i think if u fix the HGserver side, it would probley work
...
u see when you equip a new angel and your wairing one, it sends you 3 messages of stats changes, soo oviusly the angel is unequipting on the HGserver side, cuz it sent you the message 3 times


and the client side for dealing with draging has to do with the Item Id i know that, but not sure about the double click part, it dose have sprite conflicts all that crap... but i think if u fix the HGserver side, it would probley work

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<span style='color:green'>Hello, thanks for the Angel tutorial It's really good, but I get my Client crashed when I drop the angel to the floor.
I would appreciate any kind of help.</span>
I would appreciate any kind of help.</span>
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<span style='color:green'>Nope, I use the client made by Snoopy and Diuuude, thanks for answering.
Edit: No one else has the same problem?, just to make sure a second review to the client source modifications.</span>
Edit: No one else has the same problem?, just to make sure a second review to the client source modifications.</span>
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look at your hg server codes not client side hg side. check your codes carefullyBlizaga wrote: <span style='color:green'>Nope, I use the client made by Snoopy and Diuuude, thanks for answering.
Edit: No one else has the same problem?, just to make sure a second review to the client source modifications.</span>
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<span style='color:green'>Nevermind, I think I know the bug, I missplaced:</span>
<span style='color:green'>Thanks for all your help.</span>m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+20] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 17, FALSE); //
m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+21] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 18, FALSE);
m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+22] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 19, FALSE);
<span style='color:red'>m_pSprite[DEF_SPRID_ITEMGROUND_PIVOTPOINT+22] = new class CSprite(m_hPakFile, &m_DDraw, "item-ground", 19, FALSE);</span>
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