Just want to know if:
iDice(1, 100) is:
1) 0-100
or
2) 1-100
or
3) 0-99
Just reply with one of the options above thanks! =D
A quick question on iDice()
1~100. iDice is litteraly a dice function. The 1st parameter is the number of times you roll the die. The 2nd parameter is the number of faces on the die. If you use 4,5 as the parameters then it will return between 4~20 because it rolls a 5 faced die 4 times, each roll returns atleast 1 and a maximum of 5.Shinakuma wrote: Just want to know if:
iDice(1, 100) is:
1) 0-100
or
2) 1-100
or
3) 0-99
Just reply with one of the options above thanks! =D
Hope you understood that. It's also how the damage formulas react on weapons. xDx+x is code for iDice(x,x)+x (Not x*x+x like most people think).
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
use rand%x for the type of function you are thinking of.Shinakuma wrote: lol Yeah I completely understand it all actually only needed to know which one it was. I was curious as if it would roll out a 0 or not, looks like my drop list needs some changes! lol
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
iDice is a poor way of calculating dice damage because it averages too much. While a single rand() could produce the entire range of values, iDice will generally NEVER get the lowest or highest end of the spectrum due to the fact it is multiple rand values added together. In order to get the highest/lowest it'd have to hit that value over and over again.. wouldn't be very RANDOM would it then? Making a ton of calls to rand is good for averaging results for a more even number, but it's not accurate to the range.
Here's a sample run.
iDice(4,6)
Min: 4 Max: 24
17 8 20 13 9
16 14 8 13 15
7 11 10 11 10
18 13 10 17 13
8 8 13 12 18
10 14 8 13 20
13 19 12 11 12
16 14 14 16 18
17 19 15 13 15
14 20 15 16 15
14 17 15 8 14
10 12 9 8 9
16 10 12 5 20
16 13 10 11 14
12 12 16 12 22
nothing loewr than 8, nothing higher than 22.
Higher numbers = less relative spread.
iDice(7,9)
Min: 7 Max: 63
34 24 21 38 35 33 21 41 34 26
31 34 37 36 39 44 24 37 24 26
29 41 39 39 38 40 40 40 31 36
39 28 35 42 31 31 38 37 36 38
35 32 37 33 31 41 40 29 24 47
27 34 38 35 37 33 39 42 50 40
43 21 43 29 43 50 33 21 37 32
38 38 34 33 42 29 21 38 45 44
43 29 40 22 33 24 40 36 33 42
26 25 40 38 36 38 41 38 34 37
21 25 34 43 27 23 42 22 41 24
29 23 32 28 39 34 35 32 44 40
40 26 31 43 37 32 24 42 19 26
37 35 37 28 29 38 28 39 25 20
39 36 18 35 42 37 40 41 39 35
Here's a sample run.
iDice(4,6)
Min: 4 Max: 24
17 8 20 13 9
16 14 8 13 15
7 11 10 11 10
18 13 10 17 13
8 8 13 12 18
10 14 8 13 20
13 19 12 11 12
16 14 14 16 18
17 19 15 13 15
14 20 15 16 15
14 17 15 8 14
10 12 9 8 9
16 10 12 5 20
16 13 10 11 14
12 12 16 12 22
nothing loewr than 8, nothing higher than 22.
Higher numbers = less relative spread.
iDice(7,9)
Min: 7 Max: 63
34 24 21 38 35 33 21 41 34 26
31 34 37 36 39 44 24 37 24 26
29 41 39 39 38 40 40 40 31 36
39 28 35 42 31 31 38 37 36 38
35 32 37 33 31 41 40 29 24 47
27 34 38 35 37 33 39 42 50 40
43 21 43 29 43 50 33 21 37 32
38 38 34 33 42 29 21 38 45 44
43 29 40 22 33 24 40 36 33 42
26 25 40 38 36 38 41 38 34 37
21 25 34 43 27 23 42 22 41 24
29 23 32 28 39 34 35 32 44 40
40 26 31 43 37 32 24 42 19 26
37 35 37 28 29 38 28 39 25 20
39 36 18 35 42 37 40 41 39 35
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
That's a good point. Thanks for pointing that out, i'll be sure to do somthing about it one day.bone-you wrote: iDice is a poor way of calculating dice damage because it averages too much. While a single rand() could produce the entire range of values, iDice will generally NEVER get the lowest or highest end of the spectrum due to the fact it is multiple rand values added together. In order to get the highest/lowest it'd have to hit that value over and over again.. wouldn't be very RANDOM would it then? Making a ton of calls to rand is good for averaging results for a more even number, but it's not accurate to the range.
Here's a sample run.
iDice(4,6)
Min: 4 Max: 24
17 8 20 13 9
16 14 8 13 15
7 11 10 11 10
18 13 10 17 13
8 8 13 12 18
10 14 8 13 20
13 19 12 11 12
16 14 14 16 18
17 19 15 13 15
14 20 15 16 15
14 17 15 8 14
10 12 9 8 9
16 10 12 5 20
16 13 10 11 14
12 12 16 12 22
nothing loewr than 8, nothing higher than 22.
Higher numbers = less relative spread.
iDice(7,9)
Min: 7 Max: 63
34 24 21 38 35 33 21 41 34 26
31 34 37 36 39 44 24 37 24 26
29 41 39 39 38 40 40 40 31 36
39 28 35 42 31 31 38 37 36 38
35 32 37 33 31 41 40 29 24 47
27 34 38 35 37 33 39 42 50 40
43 21 43 29 43 50 33 21 37 32
38 38 34 33 42 29 21 38 45 44
43 29 40 22 33 24 40 36 33 42
26 25 40 38 36 38 41 38 34 37
21 25 34 43 27 23 42 22 41 24
29 23 32 28 39 34 35 32 44 40
40 26 31 43 37 32 24 42 19 26
37 35 37 28 29 38 28 39 25 20
39 36 18 35 42 37 40 41 39 35
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
Damage = minvalue + (rand()%(maxvalue-minvalue)) + extradamage + 1
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
Not badbone-you wrote: Damage = minvalue + (rand()%(maxvalue-minvalue)) + extradamage + 1
I was actually thinking of some form of probability each dice roll based on current skill %. But mine would just raise the probability of higher hitting, yours fixes the averaging.
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>