how i protect server from wpe's?
You can do packet editing on ANY game or ANY application for that matter. The key is figuring out their methods of trying to stop it. Nothing can be 100% hack free.naamakala wrote: u cant hack on every server with wpe....
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
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could you explain a wpe hack? mabey ill help.. are u talking about like edit packets with a diffrent Prog or useing an edited client?
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External packet editor. WPE is just a packet editor/viewer/sender.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
That's easier done through the client. Your "inv walls" is such an easy fix and an age old bug. INITDATA hack for those who still haven't figured it out. Calling initdata after already in game makes the hg process your init again, allowing duping and creating occupied tiles.naamakala wrote: yea i mean that ppl can rollback/do inv walls atc... and lag server with sending packets with WPE programs..id love to block those
Code: Select all
case 69: //'E'
if (m_bCtrlPressed == TRUE && m_cGameMode == DEF_GAMEMODE_ONMAINGAME && (!m_bInputStatus) )
{
bSendCommand(MSGID_REQUEST_INITDATA, NULL, NULL, NULL, NULL, NULL, NULL);
}
break;
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
That would of been the only thing i would ever make a command for. Just input the amount of tiles you want occupied.bone-you wrote:That's easier done through the client. Your "inv walls" is such an easy fix and an age old bug. INITDATA hack for those who still haven't figured it out. Calling initdata after already in game makes the hg process your init again, allowing duping and creating occupied tiles.naamakala wrote: yea i mean that ppl can rollback/do inv walls atc... and lag server with sending packets with WPE programs..id love to block those
xD 'Twas one of my functions I had in my client. Funny because even to this day, most server owners don't even know what initdata really does let alone how to fix this bug. control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e control+e big huge wall or shop closed for business (or wh)Code: Select all
case 69: //'E' if (m_bCtrlPressed == TRUE && m_cGameMode == DEF_GAMEMODE_ONMAINGAME && (!m_bInputStatus) ) { bSendCommand(MSGID_REQUEST_INITDATA, NULL, NULL, NULL, NULL, NULL, NULL); } break;
Reppin' 127.0.0.1!!!<br><br><img src='http://img502.imageshack.us/img502/1348/sig4daxbn2.jpg' border='0' alt='user posted image' /><br><br>I contend that we are both atheists. I just believe in one fewer god than you do. <br>When you understand why you dismiss all the other possible gods, you will <br>understand why I dismiss yours.<br>~ <b>Stephen Roberts</b>
Hell that'd piss me off.. >.>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->charlie says:<br>i may own outpost but im not a nerd<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br><!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(locobans @ Mar 12 2007, 10:48 PM) <br>"Remember while peeing, If you shake it more than twice you playing with it..." <br><!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd-->
What a hypocrite. It was you doing it on every server you could find when you used my client laughing to me at how many people were whining "can't get in shop!" "gm hacker!" and shit.Sentinel wrote: Hell that'd piss me off.. >.>
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
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so with a wpe hack could people catch a packet being send and read and edit it simply? like client sending to server that there invis.
only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
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umm. no. Not like invis. If you think about it, unless you have some massive complex system, packet SENDING it rather useless. To cast hack a spell instantly on yourself you need your coords which wouldn't be available to WPE or the likes. blah blah etc etc for every other case. The only thing I can think of off the top of my head right now is to cast hack off screen to a set location (like levelling from the other side of the map). In which case a simple check to see if you're casting within the proper tiles will catch that.marleythe9 wrote: like client sending to server that there invis.
only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
Someone give some examples of things you would want to hack by sending packets
Oh, and the DLL thing was already done *tada* search.dll <3
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia </a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
With that, they can also change the name of WPE like the one here on outpost...marleythe9 wrote: so with a wpe hack could people catch a packet being send and read and edit it simply? like client sending to server that there invis.
only way i can think of blocking it if u cant do it by simply changeing messages cuz they could just easy find them then. i would say just make a dll linked with client that searches for all these programs that packet edit. and if runing close the client.
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look, I have that inside of me
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