Hi all,
My question is : does anybody know how to avoid edited clients? For example,the client for dupe...It is really annoying. Most of you should know that client was realised by sango. Imo avoiding this kind of edited client wouldn't be a problem with sources. Due to I use SQL on my server, I want to know if someone can explain me some way to stop that "nightmare" without resources, I mean hexing or sth. I have read that hexing netmessages could make the hexer going crazy. could anybody post a solution? I also have heard about an autentification between server and client, but I dont really know how to programme that. Any information will be welcomed.
PD: I quitted hb, but I had to come back, coz of the lamer sango asshole = )
Regards
Anti dupper client
what the /rollback hack ? if it is its in the hg
anti rollback
in function DeleteClient(game.cpp)
to look for in two parts of the function
bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout);
and to replace by this
bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout);
anti rollback
in function DeleteClient(game.cpp)
to look for in two parts of the function
bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout);
and to replace by this
bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout);
change your netmessages around make sure client matches with hg etcurameshix wrote: Hi all,
My question is : does anybody know how to avoid edited clients? For example,the client for dupe...It is really annoying. Most of you should know that client was realised by sango. Imo avoiding this kind of edited client wouldn't be a problem with sources. Due to I use SQL on my server, I want to know if someone can explain me some way to stop that "nightmare" without resources, I mean hexing or sth. I have read that hexing netmessages could make the hexer going crazy. could anybody post a solution? I also have heard about an autentification between server and client, but I dont really know how to programme that. Any information will be welcomed.
PD: I quitted hb, but I had to come back, coz of the lamer sango asshole = )
Regards
As I said at the begining I don't have any source of my SQL server, so I can't code.EvilHit wrote: what the /rollback hack ? if it is its in the hg
anti rollback
in function DeleteClient(game.cpp)
to look for in two parts of the function
bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout);
and to replace by this
bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout);
actually SQL HGserver sources were released somewhere... try search i don't know where exactly and i don't have time.
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