Anti dupper client

Discussion on Helbreath Hacks. New ones Released. and how to work them.
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urameshix
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Posts: 11
Joined: Sun Nov 13, 2005 12:31 am

Post by urameshix »

Hi all,

My question is : does anybody know how to avoid edited clients? For example,the client for dupe...It is really annoying. Most of you should know that client was realised by sango. Imo avoiding this kind of edited client wouldn't be a problem with sources. Due to I use SQL on my server, I want to know if someone can explain me some way to stop that "nightmare" without resources, I mean hexing or sth. I have read that hexing netmessages could make the hexer going crazy. could anybody post a solution? I also have heard about an autentification between server and client, but I dont really know how to programme that. Any information will be welcomed.

PD: I quitted hb, but I had to come back, coz of the lamer sango asshole = )

Regards
EvilHit
Loyal fan
Posts: 356
Joined: Sun Jan 16, 2005 3:20 am

Post by EvilHit »

what the /rollback hack ? if it is its in the hg


anti rollback

in function DeleteClient(game.cpp)

to look for in two parts of the function


bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout);



and to replace by this



bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout);
Crossfade
Loyal fan
Posts: 354
Joined: Sun Mar 20, 2005 5:55 pm

Post by Crossfade »

urameshix wrote: Hi all,

My question is : does anybody know how to avoid edited clients? For example,the client for dupe...It is really annoying. Most of you should know that client was realised by sango. Imo avoiding this kind of edited client wouldn't be a problem with sources. Due to I use SQL on my server, I want to know if someone can explain me some way to stop that "nightmare" without resources, I mean hexing or sth. I have read that hexing netmessages could make the hexer going crazy. could anybody post a solution? I also have heard about an autentification between server and client, but I dont really know how to programme that. Any information will be welcomed.

PD: I quitted hb, but I had to come back, coz of the lamer sango asshole = )

Regards
change your netmessages around make sure client matches with hg etc
urameshix
noob
Posts: 11
Joined: Sun Nov 13, 2005 12:31 am

Post by urameshix »

EvilHit wrote: what the /rollback hack ? if it is its in the hg


anti rollback

in function DeleteClient(game.cpp)

to look for in two parts of the function


bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout);



and to replace by this



bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout);
As I said at the begining I don't have any source of my SQL server, so I can't code. :(
Tafka12
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Post by Tafka12 »

actually SQL HGserver sources were released somewhere... try search i don't know where exactly and i don't have time.
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urameshix
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Posts: 11
Joined: Sun Nov 13, 2005 12:31 am

Post by urameshix »

Tafka if you get any new where are that sources please tell me. To other ppl who could know something about avoiding the dupper client, post please. All info will be welcomed. thanks
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