[REQ]Help with 3.02 source Mob Spawning.

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laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

Well I downloaded 3.02 sources from technocell and all worked untill I wanted to test exp and guess what, no monsters in spawn point xD

Anyone knows how to fix this thing ?

Cookie for 1st helper who knows how to fix.
EvilHit
Loyal fan
Posts: 356
Joined: Sun Jan 16, 2005 3:20 am

Post by EvilHit »

its ur npc.cfg
laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

Fixed it and it wasn't my npc 3.02 source bug anyways if you wanna fix it then get other source and copy all from void CGame::MobGenerator()
and paste to 3.02 source.
You can close this topic.
EvilHit
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Posts: 356
Joined: Sun Jan 16, 2005 3:20 am

Post by EvilHit »

trust me on that it was ur npc.cfg
xmukox
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Posts: 175
Joined: Sun Sep 11, 2005 9:53 am

Post by xmukox »

download that hg 3.02 by slammer in that hg mob generator working and copy to u omg...
juggalo2
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Joined: Sun Jul 17, 2005 5:28 pm

Post by juggalo2 »

EvilHit wrote: trust me on that it was ur npc.cfg
no hes right its is MobGenerator funtions they try to codfe apoc and heldenian cuz if u have radom span on thatsh map all reg spawns work if u dotn ahev radom spawn on the map no spawn
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