[src] Forcerecall Fix For 3.02 Sources

Codes already submitted by people of the forums.
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SlammeR
Loyal fan
Posts: 219
Joined: Fri Nov 04, 2005 1:52 am
Location: Brazil

Post by SlammeR »

On Function:

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void CGame::CheckForceRecallTime(int iClientH)
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m_pClientList[ iClientH ]->m_iTimeLeft_ForceRecall = 1;
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m_pClientList[ iClientH ]->m_iTimeLeft_ForceRecall = iTL_;
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m_pClientList[ iClientH ]->m_bIsWarLocation = TRUE;
return;
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void CGame::RequestTeleportHandler(int iClientH, char * pData, char * cMapName, int dX, int dY)
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m_pClientList[ iClientH ]->m_bIsInsideEnemyBuilding = 0;
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m_pClientList[ iClientH ]->m_bIsInsideEnemyBuilding = TRUE;
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void CGame::RequestInitDataHandler(int iClientH, char * pData, char cKey, BOOL bIsResurrected)
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m_pClientList[ iClientH ]->m_bIsInsideEnemyBuilding = FALSE;
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m_pClientList[ iClientH ]->m_bIsInsideEnemyBuilding = TRUE;
i Hope This Help You ^^
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Tafka12
&lt;3 bd long time
Posts: 772
Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

Yes it works
First one to thanks :P Nice SLammeR
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