people got some client whats called like " rollback client".
Do someone know way to protects for it?
Rollback?
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I'd like to know how this hack works...people got some client whats called like " rollback client".
Do someone know way to protects for it?
Does is crash the server ?
Or does it send special msg to login server?
Or something else?
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People in game with hack client, using /rollback, and then server crash, or somefthing im not sure. but friend using it.
You log out, and then drop item to floor, then write /rollback, and you gets cl, and when you log in, item its in floor, and in your bag. Understund:D?
You log out, and then drop item to floor, then write /rollback, and you gets cl, and when you log in, item its in floor, and in your bag. Understund:D?
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<!--QuoteBegin-Hypnotoad+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Hypnotoad)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What i think it does is so someone drops an item, like a zemstone and then they run a command, this case their client sided command is "/rollback" which makes them disconnect without saving their character data. Effectively this will keep the item on the ground on the server, and return the item in their bag. So two items with the same UniqueID will exist. They probably send a message asking to initialize, and if it returns false they disconnect without saving. Maybe to fix this save player data when they initialize, before return FALSE after bIsInitComplete...or if bIsInitComplete == TRUE { puthacklog code here } HBxS said they have already fixed this on their server.[/quote]
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So I see a simple way to perform this kind of hack.
And a simple way to prevent it... unless this way happens to be known !
And a simple way to prevent it... unless this way happens to be known !
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hmm you drop it not in game? how? :blink:You log out, and then drop item to floor
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Log out and come back
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that will only disconnect your client , others will play on.
But i think that client should send a hack log too? doesn't it?
But i think that client should send a hack log too? doesn't it?
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