Zemstone Of Sacrifice Endurance Request

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Warlord
Regular
Posts: 34
Joined: Sun Dec 05, 2004 11:08 am

Post by Warlord »

Anyway:

I didn't find on my hg anything related to Zemstone...Actually I did find something, but it wasn't the code. So I am in need of getting the code of how the Zemstone has 3/3 endurance, and these if clauses, when 3/3 drops, then it has 2/3 endurance left.


Thanks :rolleyes:
diuuude
Outpost bitch
Posts: 592
Joined: Wed Dec 28, 2005 11:57 pm

Post by diuuude »

Well, i found this code snippet related to the zems lifespan decreament in DropItemHandler()
  if ((m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectType == DEF_ITEMEFFECTTYPE_ALTERITEMDROP) &&
(m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_wCurLifeSpan == 0)) {
    delete m_pClientList[iClientH]->m_pItemList[sItemIndex];
    m_pClientList[iClientH]->m_pItemList[sItemIndex] = NULL;
  }
  else {
  m_pMapList[ m_pClientList[iClientH]->m_cMapIndex ]->bSetItem(m_pClientList[iClientH]->m_sX,
    m_pClientList[iClientH]->m_sY,
    m_pClientList[iClientH]->m_pItemList[sItemIndex]);
  if ( bByPlayer == TRUE )
    _bItemLog(DEF_ITEMLOG_DROP, iClientH, (int) -1, m_pClientList[iClientH]->m_pItemList[sItemIndex]);
  else
    _bItemLog(DEF_ITEMLOG_DROP, iClientH, (int) -1, m_pClientList[iClientH]->m_pItemList[sItemIndex], TRUE);

  SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pClientList[iClientH]->m_cMapIndex,
    m_pClientList[iClientH]->m_sX, m_pClientList[iClientH]->m_sY, 
    m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sSprite,
    m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sSpriteFrame,
    m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_cItemColor);
  }
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Warlord
Regular
Posts: 34
Joined: Sun Dec 05, 2004 11:08 am

Post by Warlord »

Thank you :)

EDIT: Lock it
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