Anyway:
I didn't find on my hg anything related to Zemstone...Actually I did find something, but it wasn't the code. So I am in need of getting the code of how the Zemstone has 3/3 endurance, and these if clauses, when 3/3 drops, then it has 2/3 endurance left.
Thanks :rolleyes:
Zemstone Of Sacrifice Endurance Request
Well, i found this code snippet related to the zems lifespan decreament in DropItemHandler()
if ((m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sItemEffectType == DEF_ITEMEFFECTTYPE_ALTERITEMDROP) &&
(m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_wCurLifeSpan == 0)) {
delete m_pClientList[iClientH]->m_pItemList[sItemIndex];
m_pClientList[iClientH]->m_pItemList[sItemIndex] = NULL;
}
else {
m_pMapList[ m_pClientList[iClientH]->m_cMapIndex ]->bSetItem(m_pClientList[iClientH]->m_sX,
m_pClientList[iClientH]->m_sY,
m_pClientList[iClientH]->m_pItemList[sItemIndex]);
if ( bByPlayer == TRUE )
_bItemLog(DEF_ITEMLOG_DROP, iClientH, (int) -1, m_pClientList[iClientH]->m_pItemList[sItemIndex]);
else
_bItemLog(DEF_ITEMLOG_DROP, iClientH, (int) -1, m_pClientList[iClientH]->m_pItemList[sItemIndex], TRUE);
SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pClientList[iClientH]->m_cMapIndex,
m_pClientList[iClientH]->m_sX, m_pClientList[iClientH]->m_sY,
m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sSprite,
m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_sSpriteFrame,
m_pClientList[iClientH]->m_pItemList[sItemIndex]->m_cItemColor);
}
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