[idea] Cityhall Tps To Godh

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Dshaked
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Post by Dshaked »

I like to teleport in cityhall to GodH, Abaddon, Procella etc.
Want someone make this code? :P
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Post by €M4NU€L »

Dshaked wrote: I like to teleport in cityhall to GodH, Abaddon, Procella etc.
Want someone make this code? :P
search on Server Side dglv2 and change it for GodH and then the coords that should be -1, -1
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Post by juggalo2 »

are u trying look for the dugon tp and copy it and chage the cord for loaction in the box and msg thats get send from server and in server copy dvg tp and change ti to teh enw msg make sure u egt eveyrthing for it thats teh esay way to do it :P
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Dshaked
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Post by Dshaked »

    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",5) == 0 ) {
      RequestTeleportHandler(iClientH, "2  ", "GodH", -1, -1);
    }
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",4) == 0 ) {
      RequestTeleportHandler(iClientH, "2  ", "GodH", -1, -1);
    }
And whats I change in client then?
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Post by €M4NU€L »

Dshaked wrote:
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",5) == 0 ) {
      RequestTeleportHandler(iClientH, "2   ", "GodH", -1, -1);
    }
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",4) == 0 ) {
      RequestTeleportHandler(iClientH, "2   ", "GodH", -1, -1);
    }
And whats I change in client then?
Yeah thats right
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Post by snoopy81 »

Even better look in my released Heldenian code, there is all the needed support for TPlist.... Then edit your TP list ...
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Dshaked
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Post by Dshaked »

Sry, but its too hard for me : )
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Post by €M4NU€L »

Dshaked wrote: Sry, but its too hard for me : )
Do like i told you :lol:
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Post by RageIlluminati »

teleport.cfg <--
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Dshaked
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Post by Dshaked »

I dont have file teleport.cfg ;)
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Drajwer
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Post by Drajwer »

then you dont have teleport list ;)
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Dshaked
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Post by Dshaked »

Want someone help make make this code to client source?
And hg server, cause im not sure are this right code.
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",5) == 0 ) {
      RequestTeleportHandler(iClientH, "2  ", "GodH", -1, -1);
    }
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",4) == 0 ) {
      RequestTeleportHandler(iClientH, "2  ", "GodH", -1, -1);
    }
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€M4NU€L
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Post by €M4NU€L »

Dshaked wrote: Want someone help make make this code to client source?
And hg server, cause im not sure are this right code.
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",5) == 0 ) {
      RequestTeleportHandler(iClientH, "2   ", "GodH", -1, -1);
    }
    else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",4) == 0 ) {
      RequestTeleportHandler(iClientH, "2   ", "GodH", -1, -1);
    }
Damn man i already told you it works :lol:
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JustBrowsing
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Post by JustBrowsing »

Why dont people use m_cSide for checks. String checks are like 8x slower (Extra cycles for memcmp/strcmp and number of characters), they dont check at compile time for misspellings and if ever changed would require alot of work to redo.
String checks should be kept to a minimum.

Also, the whole arehunter/elvhunter thing screws it up nicely to provide a good example. Stupid koreans.


Dshaked
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Post by Dshaked »

€MANU€L do you know way add to client the text, teleport to GodH in cityhall? :P

Aaah teleport.cfg, things are in WLServer.cfg
[CONFIG]


teleport = 1 William  gshop_1        dglv2  263 258 5000 40 300 aresden 0 0 0 0

teleport = 2 William  gshop_2  dglv2  209 258 5000 40 300 elvine 0 0 0 0

teleport = 3 William  gshop_1        middleland 524 524 0 1 300 aresden 0 0 0 1

teleport = 4 William  gshop_2  middleland 392 218 0 1 300 elvine 0 0 0 1


teleport = 5 William  gshop_1  BtField  68 225 0 1 300 aresden 0 0 0 1

teleport = 6 William  gshop_2  BtField  202 70 0 1 300 elvine 0 0 0 1
I added some things to it.
teleport = 1 William  gshop_1        dglv2  263 258 5000

40 300 aresden 0 0 0 0

teleport = 2 William  gshop_2  dglv2  209 258 5000

40 300 elvine 0 0 0 0

teleport = 1 William  gshop_1        GodH  -1 -1 5000

40 300 aresden 0 0 0 0

teleport = 2 William  gshop_2  GodH  -1 -1 5000

40 300 elvine 0 0 0 0

teleport = 3 William  gshop_1        middleland 524 524 0 1

300 aresden 0 0 0 1

teleport = 4 William  gshop_2  middleland 392 218 0 1

300 elvine 0 0 0 1


teleport = 5 William  gshop_1  BtField  68 225 0 1

300 aresden 0 0 0 1

teleport = 6 William  gshop_2  BtField  202 70 0 1

300 elvine 0 0 0 1
And 2nd I think I dont need these, cause I need add only to client the "teleport to GodH"section.
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