Now you'll have 9 nice colors added, with some new special characters used.
<span style='color:red'>In Game.cpp</span>
in function DrawDialogBox_Text
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Code: Select all
for (i = 0; i < 17; i++)
if (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView] != NULL) {
if (m_bDialogTrans == FALSE) { // v2.173
switch (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg[0]) {
case '_': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255,255,255); break;
case ';': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 4, 0, 50); break;
default: PutAlignedString(sX +24, sX +236, sY + 50 +i*13, m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg, 45,25,25); break;
}
}
else PutAlignedString(sX +24, sX +236, sY + 50 +i*13, m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg, 0,0,0);
}
Code: Select all
for (i = 0; i < 17; i++)
if (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView] != NULL) {
if (m_bDialogTrans == FALSE) { // v2.173
switch (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg[0]) {
// White
case '_': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255,255,255); break;
// Dark Blue
case ';': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 4, 0, 50); break;
// Red
case ':': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255, 0, 0); break;
// Yellow
case '/': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 250, 250, 0); break;
// Lime
case '£': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 0, 255, 0); break;
// Green
case '#': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 0, 200, 0); break;
// Blue
case '!': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 0, 0, 255); break;
// Magenta
case '?': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255, 0, 255); break;
// Pink
case ',': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255, 155, 255); break;
// Gray
case '$': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 155, 155, 155); break;
// Orange
case '^': PutAlignedString(sX +24, sX +236, sY + 50 +i*13, (m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg+1), 255, 205, 0); break;
// Default Color
default: PutAlignedString(sX +24, sX +236, sY + 50 +i*13, m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg, 45,25,25); break;
}
}
else PutAlignedString(sX +24, sX +236, sY + 50 +i*13, m_pMsgTextList[i + m_stDialogBoxInfo[18].sView]->m_pMsg, 0,0,0);
}