Making Maps

Discussion about Helbreath Server Files.
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twistedrealm
Regular
Posts: 35
Joined: Sat Sep 25, 2004 6:34 am

Post by twistedrealm »

Ok thats some configs read on

map-location = elvine
initial-point = 1 158 57
initial-point = 2 110 89
initial-point = 3 170 145
initial-point = 4 242 129
initial-point = 5 158 249

//-Teleportation-Set----SX-----SY-----DestMapName---------DX-----DY----Dir---;

teleport-loc = 135 133 cityhall_2 57 43 6
teleport-loc = 136 133 cityhall_2 57 43 6
teleport-loc = 137 133 cityhall_2 57 43 6
teleport-loc = 137 132 cityhall_2 57 43 6

teleport-loc = 144 127 cityhall_2 57 43 6
teleport-loc = 145 127 cityhall_2 57 43 6
teleport-loc = 145 126 cityhall_2 57 43 6
teleport-loc = 146 126 cityhall_2 57 43 6

teleport-loc = 131 77 cath_2 40 40 4
teleport-loc = 132 77 cath_2 40 40 4
teleport-loc = 132 76 cath_2 40 40 4
teleport-loc = 133 76 cath_2 40 40 4

teleport-loc = 239 107 bsmith_2 34 37 4
teleport-loc = 240 107 bsmith_2 34 37 4
teleport-loc = 241 107 bsmith_2 34 37 4
teleport-loc = 241 106 bsmith_2 34 37 4

teleport-loc = 229 112 bsmith_2 43 32 5
teleport-loc = 229 113 bsmith_2 43 32 5
teleport-loc = 230 113 bsmith_2 43 32 5

teleport-loc = 206 125 wrhus_2 56 36 4
teleport-loc = 205 125 wrhus_2 56 36 4
teleport-loc = 206 124 wrhus_2 56 36 4
teleport-loc = 201 125 wrhus_2 56 36 4
teleport-loc = 200 125 wrhus_2 56 36 4
teleport-loc = 201 124 wrhus_2 56 36 4

teleport-loc = 87 174 elvwrhus 56 36 4
teleport-loc = 88 175 elvwrhus 56 36 4
teleport-loc = 89 176 elvwrhus 56 36 4
teleport-loc = 93 176 elvwrhus 56 36 4

teleport-loc = 76 141 gldhall_2 54 41 6
teleport-loc = 77 140 gldhall_2 54 41 6
teleport-loc = 77 141 gldhall_2 54 41 6
teleport-loc = 78 141 gldhall_2 54 41 6

teleport-loc = 180 77 wzdtwr_2 43 34 4
teleport-loc = 181 77 wzdtwr_2 43 34 4
teleport-loc = 181 76 wzdtwr_2 43 34 4

teleport-loc = 229 150 gshop_2 50 39 4
teleport-loc = 229 151 gshop_2 50 39 4
teleport-loc = 228 151 gshop_2 50 39 4
teleport-loc = 226 151 gshop_2 50 39 4
teleport-loc = 225 150 gshop_2 50 39 4
teleport-loc = 225 151 gshop_2 50 39 4

teleport-loc = 21 277 middleland 103 23 5
teleport-loc = 22 277 middleland 103 23 5
teleport-loc = 23 277 middleland 103 23 5
teleport-loc = 24 277 middleland 103 23 5
teleport-loc = 25 277 middleland 103 23 5
teleport-loc = 26 277 middleland 103 23 5

teleport-loc = 250 274 middleland 314 23 5
teleport-loc = 251 274 middleland 314 23 5
teleport-loc = 252 274 middleland 314 23 5
teleport-loc = 253 274 middleland 314 23 5
teleport-loc = 254 274 middleland 314 23 5
teleport-loc = 255 274 middleland 314 23 5
teleport-loc = 256 274 middleland 314 23 5
teleport-loc = 257 274 middleland 314 23 5

teleport-loc = 218 20 huntzone1 53 174 1
teleport-loc = 219 20 huntzone1 53 174 1
teleport-loc = 220 20 huntzone1 53 174 1
teleport-loc = 221 20 huntzone1 53 174 1
teleport-loc = 222 20 huntzone1 53 174 1
teleport-loc = 223 20 huntzone1 53 174 1
teleport-loc = 224 20 huntzone1 53 174 1
teleport-loc = 225 20 huntzone1 53 174 1
teleport-loc = 226 20 huntzone1 53 174 1
teleport-loc = 227 20 huntzone1 53 174 1
teleport-loc = 228 20 huntzone1 53 174 1
teleport-loc = 229 20 huntzone1 53 174 1
teleport-loc = 230 20 huntzone1 53 174 1

teleport-loc = 258 82 elvined1 105 159 1
teleport-loc = 258 83 elvined1 105 159 1
teleport-loc = 259 82 elvined1 105 159 1
teleport-loc = 259 81 elvined1 105 159 1
teleport-loc = 260 81 elvined1 105 159 1

teleport-loc = 277 192 elvfarm 23 149 1
teleport-loc = 277 193 elvfarm 23 149 1
teleport-loc = 277 194 elvfarm 23 149 1
teleport-loc = 277 195 elvfarm 23 149 1
teleport-loc = 277 196 elvfarm 23 149 1
teleport-loc = 277 197 elvfarm 23 149 1
teleport-loc = 277 198 elvfarm 23 149 1
teleport-loc = 277 199 elvfarm 23 149 1

teleport-loc = 213 89 CmdHall_2 51 50 1
teleport-loc = 214 89 CmdHall_2 51 50 1
teleport-loc = 214 88 CmdHall_2 51 50 1
teleport-loc = 220 87 CmdHall_2 40 52 1
teleport-loc = 221 87 CmdHall_2 40 52 1
teleport-loc = 222 87 CmdHall_2 40 52 1

//-WayPoint-Set---------Num-----X-----Y----;
waypoint = 0 45 55
waypoint = 1 150 80
waypoint = 2 255 70
waypoint = 3 30 130
waypoint = 4 110 135
waypoint = 5 190 145
waypoint = 6 250 140
waypoint = 7 80 215
waypoint = 8 165 235
waypoint = 9 230 230



//-No-Attack-Area----------Num-----RECT-------------
no-attack-area = 1 21 272 33 277
no-attack-area = 2 248 269 260 273

no-attack-area = 3 154 54 163 61
no-attack-area = 4 106 86 115 93
no-attack-area = 5 166 142 175 149
no-attack-area = 6 238 126 247 133
no-attack-area = 7 154 246 163 253

maximum-object = 600
random-mob-generator = 1 1


//Npc»ý¼º±ÝÁö±¸¿ª
npc-avoidrect = 1 86 67 214 213

//------------------------Num-Type-RECT---------------Mob-MobNum
spot-mob-generator = 1 1 147 30 166 42 10 20
spot-mob-generator = 2 1 126 236 142 259 18 20
spot-mob-generator = 3 1 36 56 59 71 23 20
spot-mob-generator = 4 1 252 174 269 191 12 20
spot-mob-generator = 5 1 227 210 257 223 12 20

spot-mob-generator = 6 1 34 176 61 196 23 20
spot-mob-generator = 7 1 42 205 66 224 23 20

spot-mob-generator = 8 1 120 27 139 43 61 20

// °æºñº´ °íÁ¤ ÁÂÇ¥
spot-mob-generator = 9 1 153 52 164 63 25 2
spot-mob-generator = 10 1 105 84 116 95 25 2
spot-mob-generator = 11 1 165 140 176 151 25 2
spot-mob-generator = 12 1 237 124 248 135 25 2
spot-mob-generator = 13 1 153 244 163 255 25 2

//µµ¿ì¹Ì °íÁ¤ Áö¿ª
spot-mob-generator = 14 1 142 131 175 149 67 1
spot-mob-generator = 15 1 216 148 240 163 68 1
spot-mob-generator = 16 1 192 121 213 133 69 1
spot-mob-generator = 17 1 222 105 244 117 67 1


max-fish = 25
fish-point = 0 186 190
fish-point = 1 186 191
fish-point = 2 187 190
fish-point = 3 199 182
fish-point = 4 200 181
fish-point = 5 206 177
fish-point = 6 207 177
fish-point = 7 208 178
fish-point = 8 217 184
fish-point = 9 219 185
fish-point = 10 229 194
fish-point = 11 230 193
fish-point = 12 219 201
fish-point = 13 220 200
fish-point = 14 221 199
fish-point = 15 206 209
fish-point = 16 207 209
fish-point = 17 208 208
fish-point = 18 193 212
fish-point = 19 195 213
fish-point = 20 178 202
fish-point = 21 179 202
fish-point = 22 180 203
fish-point = 23 196 19
fish-point = 24 197 19
fish-point = 25 238 25
fish-point = 26 238 26

//-strike-point--------Num----dX----dY----Hp----EffectLoc-------------------------------------Related-Map-Name
strike-point = 1 148 128 13 140 110 131 114 140 116 148 118 132 124 cityhall_2
strike-point = 2 229 150 13 226 140 222 142 231 145 224 147 219 148 gshop_2
strike-point = 3 239 110 13 235 100 240 101 230 103 234 106 228 109 bsmith_2
strike-point = 4 204 127 13 199 112 209 117 198 118 199 119 198 123 wrhus_2

[END-MAP-INFO]

thats elvines configs in server files what is strike point, initial-point =, waypoint =, and whats this # 6 in
teleport-loc = 135 133 cityhall_2 57 43 6<<<<this # what does it mean
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Stik
Member
Posts: 135
Joined: Thu Jun 10, 2004 4:59 pm

Post by Stik »

Initial point is where you end up when you teleport
waypoint xy coords you can tell a npc to follow
the 6 is the directon you are faceing when you enter destination map 1-8 points of compass

not sure what strike point does
twistedrealm
Regular
Posts: 35
Joined: Sat Sep 25, 2004 6:34 am

Post by twistedrealm »

anyone have some cool maps i can add to my server they will share ;)

i got this one ill shares its not that good tho <_< ugg i can upload it :angry:
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locobans
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Post by locobans »

twistedrealm wrote: anyone have some cool maps i can add to my server they will share ;)

i got this one ill shares its not that good tho <_< ugg i can upload it :angry:
Can i see it? :unsure:
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Jaap
Loyal fan
Posts: 390
Joined: Thu Apr 22, 2004 8:21 am

Post by Jaap »

twistedrealm wrote: anyone have some cool maps i can add to my server they will share ;)

i got this one ill shares its not that good tho <_< ugg i can upload it :angry:
Yes pls add to yuor serv0r11111!!
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