Bout Changing Damage in Weapon etc.

Talk about helbreath here.
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Markku
just visiting
Posts: 3
Joined: Fri May 21, 2004 11:37 am

Post by Markku »

soo i found yesterday one site which told me where is the part of dmg indicated..and now i cant find it anymore :angry: soo could sum1 tell me where is the dmg part in item.cfg's and whats the numbers for : freezing, xelima, merien ability in items and where those numbers r located
thats all i ned to kno, ty for using ur time to this :rolleyes:
omar_omiez
Loyal fan
Posts: 235
Joined: Mon Jul 12, 2004 9:36 am

Post by omar_omiez »

Num = ID of item

Name = Name of item

Type = Type of item:
 -1 = Coloured item
 0 = Not stackable
 1 = Equip able items
 3 = Useable items
 5 = Stackable items
 6 = Arrows
 7 = Eatable items
 8 = Fishing rod
 9 = Map
 10 = Alchemy bowl + Anvil
 11 = Dye pots + Flags
 12 = Manufacturing Bars

Epos = Item position:
 0 = None
 1 = Head
 2 = Outer Chest
 3 = Inner Chest
 4 = Legs
 5 = Feet
 6 = Neck
 7 = Shield
 8 = One handed weapon
 9 = Two handed weapon
 10 = Right hand finger
 11 = Left hand finger
 12 = Cape
 13 = On the floor

Effect = Effect of item:
Weapons + Amour:
 0 = None
 1 = Physical damage
 2 = Increase defence
 3 = Ranged physical damage
 4 = Health increase
 5 = Mana increase
 6 = Stamina increase
 7 = Food
 9 = Learn a skill
 10 = Map
 11 = Spell effect
 12 = Skin hair change
 13 = Magic cost reduction for wands

Rings + Necklaces:
 1 = Magic resistance
 2 = Magic cost reduction
 3 = Adds physical damage
 4 = Adds defence
 5 = % to avoid death
 6 = Add magic damage
 7 = Lightning protection
 9 = See invisible
 10 = Ice protection
 11 = Poison protection
 15 = Ruby + Emerald Ring effect
 16 = Flag
 17 = Dye
 18 = Learn spell
 19 = Blood weapons
 20 = Wand MShield
 22 = PG + SPG potions
 24 = Weapons with special effect
 25 = Armour with special effect
 26 = Zem stone
 28 = Unfreeze pot

ETValue(6) = ?????

MaxLife = Max endurance

Seffect = Special effect:
 0 = None
 1 = Ability that decreases opponent HP by 50%
 2 = Ability that freezes opponent
 3 = Ability that paralyses opponent
 4 = Ability that Kills enemy at one time
 5 = Ability that earn some HP as you decrease enemy HP
 10 = Defence +10
 30 = Defence +30, Permanent Defence Shield Spell
 50 = Ability to break enemy weapon
 51 = Ability that Protect from physical attacks
 52 = Ability that Makes you untouchable
 53 = GM Shield

Spr = Look in bag or char detail screen

Sframe = Look in bag or char detail screen

Price = Cost of the item (- stops anyone from buying item in the shop)

Wgt = Weight of the item

ApprV = Look on character

Speed = Strength required to swing weapon fully

L.Lmt = Level needed to equip the item

G.Lmt = Gender limit:
 0 = Everyone
 1 = Male
 2 = Female

HR(2) = Hit ratio bonus against Small/Medium/Large

R.Skill = Skill used for the item:
 -1 = Armour, Pots and whatever not below
 0 = Mining
 1 = Fishing
 2 = Farming
 3 = Magic resistance
 4 = Magic
 5 = Hand attack
 6 = Archery
 7 = Short sword
 8 = Long sword
 9 = Fencing
 10 = Axe attack
 11 = Shield
 12 = Alchemy
 13 = Manufacturing
 14 = Hammer
 15 = ?
 16 = ?
 17 = ?
 18 = ?
 19 = Pretend corpse
 20 = ?
 21 = Staff attack
 22 = ?
 23 = Poison resistance

Category = What category the items go under:
 0 = ZemStone
 1 = Weapons
 3 = Bows
 4 = Single arrow
 5 = Shields
 6 = Black Smith armour
 8 = Wands
 11 = Clothes
 12 = Boots + Cape
 13 = Hero cape + Wizard robe
 15 = Santa suits
 21 = Potions + Alchemy Bowl + Black Smith Anvil
 31 = Alchemy parts + stones + balls
 42 = Objects with some in game effect
 43 = Fishing rod
 46 = Manufacturing parts + Necklaces + Rings


Colour = Colour of equipment:

Armours Colour:
 0 = Normal
 1 = Indigo
 2 = Manu-Green
 3 = Gold
 4 = Crimson Red
 5 = Green
 6 = Black
 7 = Aqua
 8 = Pink
 9 = Violet
 10 = Blue
 11 = Knight
 12 = Khaki
 13 = Yellow
 14 = Red
 15 = Black
 16 = Normal

Weapons Colour:
 0 = Normal
 1 = Strong/Agile
 2 = Strong/Agile
 3 = Strong/Agile
 4 = Green
 5 = Gold
 6 = Sharp (Blue)
 7 = Righteous (White)
 8 = Ancient (Purple)
 9 = Blood (Red)
 10 = Black






have fun...
- Tbone<br><a href="http://cyborg.namedecoder.com"><br><img src="http://cyborg.namedecoder.com/webimages ... ng"<br></a>
blackknigt
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Posts: 58
Joined: Tue Mar 30, 2004 3:20 am

Post by blackknigt »

i was really going to need that
locobans
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Post by locobans »

tho the dmg is the et value the 1st 3 numbers vs small monsters XDX+X and the others 3 numbers vs big mosnters XDX+X B)

the Xs will be the # at the et value of the weapon, i ll explain better later B)
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