Tutelary Angels System

Codes submitted by developers and people of outpost. Come here to get codes for your client sources.
Post Reply
youth89
Loyal fan
Posts: 239
Joined: Sun Mar 07, 2004 8:57 pm

Post by youth89 »

diuuude wrote: i don't use angels...

And i'm currently working on "unremoveable credits"
Hey bro, do you not think that that is a bit extreme? I can understand code signatures, but does that not destroy a portion of gameplay? Because, you know, I love to look at the name of the programmer on the screen.. Maybe adding a signature on the screenshot would be alright, but that, still, seems like to much to me. Though, it's your choice bro.
Yeah, I hate rippers too; I've dealt with quite a bit myself. Now, I look at it as a compliment; they thought my material was good enough to claim their own. Who here though actually would rip you off? Everyone here seems legit ;) I'd say you're amongst the coding elite.

Anyway, I need to learn some functions of C++; first I want to learn what to program with, as in the program, and then how to compile, lets say, the 3.02 hg server.

BlueChristmas
Loyal fan
Posts: 216
Joined: Wed Apr 19, 2006 12:19 am

Post by BlueChristmas »

youth89 wrote:
diuuude wrote: i don't use angels...

And i'm currently working on "unremoveable credits"
Hey bro, do you not think that that is a bit extreme? I can understand code signatures, but does that not destroy a portion of gameplay? Because, you know, I love to look at the name of the programmer on the screen.. Maybe adding a signature on the screenshot would be alright, but that, still, seems like to much to me. Though, it's your choice bro.
Yeah, I hate rippers too; I've dealt with quite a bit myself. Now, I look at it as a compliment; they thought my material was good enough to claim their own. Who here though actually would rip you off? Everyone here seems legit ;) I'd say you're amongst the coding elite.

Anyway, I need to learn some functions of C++; first I want to learn what to program with, as in the program, and then how to compile, lets say, the 3.02 hg server.
you have alot to learn if you wanna do that XD
<img src='http://img114.imageshack.us/img114/8618 ... 2dy3lx.jpg' border='0' alt='user posted image' />
Tafka12
&lt;3 bd long time
Posts: 772
Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

and then how to compile
This is the easiest part :D
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
youth89
Loyal fan
Posts: 239
Joined: Sun Mar 07, 2004 8:57 pm

Post by youth89 »

Can you guys suggest a good, if not, in your opinion, the best compiler engine for C++? I really would like to learn. I want to get some of my ideas out in the open, and I would like to code them, or even jump on a team to observe what they do, so that I can then apply that knowledge to some real life application (not using their code, but to learn what I need to do to create my own).
BlueChristmas
Loyal fan
Posts: 216
Joined: Wed Apr 19, 2006 12:19 am

Post by BlueChristmas »

youth89 wrote: Can you guys suggest a good, if not, in your opinion, the best compiler engine for C++? I really would like to learn. I want to get some of my ideas out in the open, and I would like to code them, or even jump on a team to observe what they do, so that I can then apply that knowledge to some real life application (not using their code, but to learn what I need to do to create my own).
Visual Studio 6.0, or net 2003
<img src='http://img114.imageshack.us/img114/8618 ... 2dy3lx.jpg' border='0' alt='user posted image' />
youth89
Loyal fan
Posts: 239
Joined: Sun Mar 07, 2004 8:57 pm

Post by youth89 »

BlueChristmas wrote: Visual Studio 6.0, or net 2003
Thank you very much. I wanted to use Microsofts' Visual C++ engine, but I had no idea of its' actual ability; thank ya very much sir ;)

Now, that is after the program is entirely downloaded, how exactly do I compile the 3.02 source? The next question I have I can probably answer myself, so I will wait a couple weeks before I ask anymore (they are technical questions that relate to programming).
BlueChristmas
Loyal fan
Posts: 216
Joined: Wed Apr 19, 2006 12:19 am

Post by BlueChristmas »

youth89 wrote:
BlueChristmas wrote: Visual Studio 6.0, or net 2003
Thank you very much. I wanted to use Microsofts' Visual C++ engine, but I had no idea of its' actual ability; thank ya very much sir ;)

Now, that is after the program is entirely downloaded, how exactly do I compile the 3.02 source? The next question I have I can probably answer myself, so I will wait a couple weeks before I ask anymore (they are technical questions that relate to programming).
opent the .dsw file and on the build menu you'll see it should be common sense from there
<img src='http://img114.imageshack.us/img114/8618 ... 2dy3lx.jpg' border='0' alt='user posted image' />
Namesis
Regular
Posts: 88
Joined: Fri Mar 03, 2006 12:53 pm

Post by Namesis »

It gives me 9 Errors, 5 in game.h and 4 on game.cpp

one of them is on the cCollison.. can somebody explain me how i need to put the collision part?

Ty
Post Reply