Tutelary Angels System

Codes submitted by developers and people of outpost. Come here to get codes for your client sources.
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Biczu
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Post by Biczu »

Ok dshaked We Check It Hmmm Thx Men
diuuude
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Post by diuuude »

The only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.
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Dshaked
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Post by Dshaked »

You can download 3.02 hg server, angels already coded in it : >
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Slipknight
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Post by Slipknight »

The only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.
I got yours working 100%, ty btw :)
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locobans
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Post by locobans »

diuuude wrote: The only way to have the angels fully working is like Snoopy did it... I think the only part of this code he used is the one for displaying angels at screen, and maybe for displaying the LFINGER... but i'm pretty sure this part was already coded long time ago on his server and that's why it works so fine.
Not really...I had to change few stuff but yours work correctly doesn't dc the character or anything.
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Dshaked
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Post by Dshaked »

I cant upgrade Angelicpandents with majestetics, but i can upgrade majestetic items, whats wrong :D?
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SlammeR
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Post by SlammeR »

Dshaked wrote: I cant upgrade Angelicpandents with majestetics, but i can upgrade majestetic items, whats wrong :D?
bind your angelic
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Dshaked
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Post by Dshaked »

Whats you mean about bind? sry i dont speak english very well.
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marleythe9
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Post by marleythe9 »

you know, the reason why you can double click the angel on your char and take it off, is all HGserver side...

u see when you equip a new angel and your wairing one, it sends you 3 messages of stats changes, soo oviusly the angel is unequipting on the HGserver side, cuz it sent you the message 3 times :), not exacly sure were to fix it but im working on it ;)...

and the client side for dealing with draging has to do with the Item Id i know that, but not sure about the double click part, it dose have sprite conflicts all that crap... but i think if u fix the HGserver side, it would probley work :)...
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Post by jaysmart »

Blizaga
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Post by Blizaga »

<span style='color:green'>Hello, thanks for the Angel tutorial It's really good, but I get my Client crashed when I drop the angel to the floor.
I would appreciate any kind of help.</span>
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xmukox
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Post by xmukox »

Biczu meby you have problems in cliet :> you use cliet 3.72?:>
Blizaga
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Post by Blizaga »

<span style='color:green'>Nope, I use the client made by Snoopy and Diuuude, thanks for answering.

Edit: No one else has the same problem?, just to make sure a second review to the client source modifications.</span>
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BlueChristmas
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Post by BlueChristmas »

Blizaga wrote: <span style='color:green'>Nope, I use the client made by Snoopy and Diuuude, thanks for answering.

Edit: No one else has the same problem?, just to make sure a second review to the client source modifications.</span>
look at your hg server codes not client side hg side. check your codes carefully
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Blizaga
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Post by Blizaga »

<span style='color:green'>Nevermind, I think I know the bug, I missplaced:</span>
&nbsp; &nbsp; m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+20] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 17, FALSE); //
&nbsp; &nbsp; m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+21] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 18, FALSE);
&nbsp; &nbsp; m_pSprite[DEF_SPRID_ITEMPACK_PIVOTPOINT+22] = new class CSprite(m_hPakFile, &m_DDraw, "item-pack", 19, FALSE);
&nbsp; &nbsp; <span style='color:red'>m_pSprite[DEF_SPRID_ITEMGROUND_PIVOTPOINT+22] = new class CSprite(m_hPakFile, &m_DDraw, "item-ground", 19, FALSE);</span>
<span style='color:green'>Thanks for all your help.</span>
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