[Src]->Levelup Settings

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diuuude
Outpost bitch
Posts: 592
Joined: Wed Dec 28, 2005 11:57 pm

Post by diuuude »

Ok, here is the second Fix i made on the client, it will change the levelup settings Dialog Box to be like the 3.51 one.

In the v2.20 client, you were only allowed to select how many stats point were added to your stats BEFORE the level up, now it will allow you to change stats after leveling up.

"Level Up" Yellow text on bottom right corner by Dax, Thanks to Him !

It works like in the official 3.51 client but i changed few things :
- Remaining points are displayed in green if > 0
- CTRL + Click = 5 points
- Fixed Some display issues


<a href='http://img162.imageshack.us/my.php?imag ... 0283ep.jpg' target='_blank'>Screenshot of the LevelUp Box</a>

<span style='color:red'>Step One, Change Dialogs</span>
<span style='color:red'>Open lan_eng.h</span>

Replace the existing Dialog with this one :

Code: Select all

// 3.51 LevelUp DialogBox - Diuuude
#define	DRAW_DIALOGBOX_LEVELUP_SETTING3	"* Points left:"
<span style='color:red'>Step Two, Change DialogBoxs Display</span>
<span style='color:red'>Open game.cpp</span>

<span style='color:blue'>In Function DrawDialogBox_LevelUpSetting</span>

Replace the whole function with this one :

Code: Select all

// 3.51 Level Up Dialog - Diuuude
void CGame::DrawDialogBox_LevelUpSetting(short msX, short msY)
{
 short sX, sY, szX;
 DWORD dwTime = m_dwCurTime;
 char cTxt[120];
 int iStats;
	sX = m_stDialogBoxInfo[12].sX;
	sY = m_stDialogBoxInfo[12].sY;
	szX = m_stDialogBoxInfo[12].sSizeX;
	
	DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_GAME2, sX, sY, 0);
	DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_TEXT, sX, sY, 2);
	DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_GAME4, sX+16, sY+100, 4);

	PutAlignedString(sX, sX + szX, sY + 50, DRAW_DIALOGBOX_LEVELUP_SETTING1);
	PutAlignedString(sX, sX + szX, sY + 65, DRAW_DIALOGBOX_LEVELUP_SETTING2);

	// Points Left - Display in green if > 0
	PutString(sX + 20,  sY + 85, DRAW_DIALOGBOX_LEVELUP_SETTING3, RGB(0,0,0));
	wsprintf(cTxt, "%d", m_iLU_Point);
	if (m_iLU_Point > 0){
  PutString(sX + 73,  sY + 102, cTxt, RGB(0,255,0));
	}
	else{
  PutString(sX + 73,  sY + 102, cTxt, RGB(0,0,0));
	}

	// Strength
	PutString(sX + 24, sY + 125, DRAW_DIALOGBOX_LEVELUP_SETTING4, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iStr);
	PutString(sX + 109, sY + 125, cTxt, RGB(25,35,25));
	iStats = m_iStr + m_cLU_Str;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iStr){
  PutString(sX + 162, sY + 125, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 125, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 127, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 127) && (msY <= sY + 133) && (m_cLU_Str > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 127, 6, dwTime);
	
	// Vitality
	PutString(sX + 24, sY + 144, DRAW_DIALOGBOX_LEVELUP_SETTING5, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iVit);
	PutString(sX + 109, sY + 144, cTxt, RGB(25,35,25));
	iStats = m_iVit + m_cLU_Vit;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iVit){
  PutString(sX + 162, sY + 144, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 144, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 146) && (msY <= sY + 152) && (m_iVit < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 146, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 146) && (msY <= sY + 152) && (m_cLU_Vit > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 146, 6, dwTime);
	
	// Dexterity
	PutString(sX + 24, sY + 163, DRAW_DIALOGBOX_LEVELUP_SETTING6, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iDex);
	PutString(sX + 109, sY + 163, cTxt, RGB(25,35,25));
	iStats = m_iDex + m_cLU_Dex;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iDex){
  PutString(sX + 162, sY + 163, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 163, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 165) && (msY <= sY + 171) && (m_iDex < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 165, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 165) && (msY <= sY + 171) && (m_cLU_Dex > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 165, 6, dwTime);
	
	// Intelligence
	PutString(sX + 24, sY + 182, DRAW_DIALOGBOX_LEVELUP_SETTING7, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iInt);
	PutString(sX + 109, sY + 182, cTxt, RGB(25,35,25));
	iStats = m_iInt + m_cLU_Int;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iInt){
  PutString(sX + 162, sY + 182, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 182, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 184) && (msY <= sY + 190) && (m_iInt < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 184, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 184) && (msY <= sY + 190) && (m_cLU_Int > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 184, 6, dwTime);
	
	// Magic
	PutString(sX + 24, sY + 201, DRAW_DIALOGBOX_LEVELUP_SETTING8, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iMag);
	PutString(sX + 109, sY + 201, cTxt, RGB(25,35,25));
	iStats = m_iMag + m_cLU_Mag;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iMag){
  PutString(sX + 162, sY + 201, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 201, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 203) && (msY <= sY + 209) && (m_iMag < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 203, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 203) && (msY <= sY + 209) && (m_cLU_Mag > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 203, 6, dwTime);
	
	// Charisma
	PutString(sX + 24, sY + 220, DRAW_DIALOGBOX_LEVELUP_SETTING9, RGB(5,5,5));
	wsprintf(cTxt, "%d", m_iCharisma);
	PutString(sX + 109, sY + 220, cTxt, RGB(25,35,25));
	iStats = m_iCharisma + m_cLU_Char;
	wsprintf(cTxt, "%d", iStats);
	if (iStats > m_iCharisma){
  PutString(sX + 162, sY + 220, cTxt, RGB(255,0,0));
	}
	else{
  PutString(sX + 162, sY + 220, cTxt, RGB(25,35,25));
	}
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 222) && (msY <= sY + 228) && (m_iCharisma < 200) && (m_iLU_Point > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 195, sY + 222, 5, dwTime);
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 222) && (msY <= sY + 228) && (m_cLU_Char > 0))
  m_pSprite[DEF_SPRID_INTERFACE_ND_GAME4]->PutSpriteFast(sX + 210, sY + 222, 6, dwTime);

  if ((msX >= sX + DEF_RBTNPOSX) && (msX <= sX + DEF_RBTNPOSX + DEF_BTNSZX) && (msY > sY + DEF_BTNPOSY) && (msY < sY + DEF_BTNPOSY + DEF_BTNSZY)) 
    DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_RBTNPOSX, sY + DEF_BTNPOSY, 1);
  else DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_RBTNPOSX, sY + DEF_BTNPOSY, 0);
	
	if (m_iGizonItemUpgradeLeft > 0){
  if ((msX >= sX + DEF_LBTNPOSX) && (msX <= sX + DEF_LBTNPOSX + DEF_BTNSZX) && (msY > sY + DEF_BTNPOSY) && (msY < sY + DEF_BTNPOSY + DEF_BTNSZY)) 
    DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_LBTNPOSX, sY + DEF_BTNPOSY, 71);
  else DrawNewDialogBox(DEF_SPRID_INTERFACE_ND_BUTTON, sX + DEF_LBTNPOSX, sY + DEF_BTNPOSY, 70);
	}
}

<span style='color:blue'>In Function DlgBoxClick_LevelUpSetting</span>

Replace the whole function with this one :

Code: Select all

// 3.51 LevelUp Box - Diuuude
void CGame::DlgBoxClick_LevelUpSettings(short msX, short msY)
{
 short sX, sY;

	sX = m_stDialogBoxInfo[12].sX;
	sY = m_stDialogBoxInfo[12].sY;

	// Strength UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 127) && (msY <= sY + 133) && (m_iStr <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Str += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Str++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Vitality UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 146) && (msY <= sY + 152) && (m_iVit <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Vit += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Vit++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Dexterity UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 165) && (msY <= sY + 171) && (m_iDex <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Dex += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Dex++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Intelligence UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 184) && (msY <= sY + 190) && (m_iInt <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Int += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Int++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Magic UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 203) && (msY <= sY + 209) && (m_iMag <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Mag += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Mag++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Charisma UP - Diuuude
	if ((msX >= sX + 195) && (msX <= sX + 205) && (msY >= sY + 222) && (msY <= sY + 228) && (m_iCharisma <= 200) && (m_iLU_Point > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_iLU_Point >= 5) {
    m_iLU_Point -= 5;
    m_cLU_Char += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_iLU_Point > 0) {
    m_iLU_Point--;
    m_cLU_Char++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Strength DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 127) && (msY <= sY + 133) && (m_cLU_Str > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Str >= 5) {
    m_cLU_Str -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Str > 0) {
    m_cLU_Str--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Vitality DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 146) && (msY <= sY + 152) && (m_cLU_Vit > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Vit >= 5) {
    m_cLU_Vit -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Vit > 0) {
    m_cLU_Vit--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Dexterity DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 165) && (msY <= sY + 171) && (m_cLU_Dex > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Dex >= 5) {
    m_cLU_Dex -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Dex > 0) {
    m_cLU_Dex--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Intelligence DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 184) && (msY <= sY + 190) && (m_cLU_Int > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Int >= 5) {
    m_cLU_Int -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Int > 0) {
    m_cLU_Int--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Magic DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 203) && (msY <= sY + 209) && (m_cLU_Mag > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Mag >= 5) {
    m_cLU_Mag -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Mag > 0) {
    m_cLU_Mag--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	// Charisma DOWN - Diuuude
	if ((msX >= sX + 210) && (msX <= sX + 220) && (msY >= sY + 222) && (msY <= sY + 228) && (m_cLU_Char > 0)) {
  if (m_bCtrlPressed == TRUE){
  	if (m_cLU_Char >= 5) {
    m_cLU_Char -= 5;
    m_iLU_Point += 5;
  	}
  	PlaySound('E', 14, 5);
  }
  else{
  	if (m_cLU_Char > 0) {
    m_cLU_Char--;
    m_iLU_Point++;
  	}
  	PlaySound('E', 14, 5);
  }
	}

	if ((msX >= sX + DEF_RBTNPOSX) && (msX <= sX + DEF_RBTNPOSX + DEF_BTNSZX) && (msY > sY + DEF_BTNPOSY) && (msY < sY + DEF_BTNPOSY + DEF_BTNSZY)) {
  // Send command to HG - Diuuude
  	bSendCommand(MSGID_LEVELUPSETTINGS, NULL, NULL, NULL, NULL, NULL, NULL);
  	m_cLU_Str = m_cLU_Vit = m_cLU_Dex = m_cLU_Int = m_cLU_Mag = m_cLU_Char = 0;
  	DisableDialogBox(12);
  	PlaySound('E', 14, 5);
	}
	if (m_iGizonItemUpgradeLeft > 0){
  if ((msX >= sX + DEF_LBTNPOSX) && (msX <= sX + DEF_LBTNPOSX + DEF_BTNSZX) && (msY > sY + DEF_BTNPOSY) && (msY < sY + DEF_BTNPOSY + DEF_BTNSZY)) {
  	DisableDialogBox(12); 
  	EnableDialogBox(42, NULL, NULL, NULL);
  	PlaySound('E', 14, 5);
  }
	}
}
<span style='color:red'>-- Level Up Button by Dax --</span>

Function: DrawDialogBox_IconPannel

Insert:

Code: Select all

	if((m_iLU_Pool > 0) && (m_bIsDialogEnabled[12] == FALSE)) PutString_SprFont2( 557, 395, "Level Up!", (timeGetTime()/3)%255, (timeGetTime()/3)%255, 0);
Function: _iCheckDlgBoxFocus
Find:

Code: Select all

if (cButtonSide == 1) {
Insert after:

Code: Select all

if((m_iLU_Pool > 0) && (m_bIsDialogEnabled[12] == FALSE) && (msX > 555) && (msX < 625) && (msY > 395) && (msY < 407)){
  	PlaySound('E', 14, 5);
  	EnableDialogBox(12, NULL, NULL, NULL);
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Tafka12
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Posts: 772
Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

Nice nice.. very good very good :P
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Dshaked
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Posts: 747
Joined: Tue Oct 11, 2005 6:40 pm

Post by Dshaked »

Nice :D
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Aryes
Member
Posts: 114
Joined: Tue Aug 31, 2004 10:14 pm
Location: Brazil

Post by Aryes »

diuuude wrote: - "Level Up" Yellow text is missing on bottom right corner
Dax already posted a fix for it on another post if i'm not wrong...
====<span style='color:red'><br>Aryes</span><br>====<br><br>HB United: www.hbuonline.net:<br><br><img src="http://hbtop50.com/button.php?u=hbkhispano" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=dcom" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=tinchocba" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=rafha_bernn" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=HB-Tere" alt="Helbreath Top 50 - Helbreath Silver" border="0" /><br><img src="http://hbtop50.com/button.php?u=Kiruku" alt="Helbreath Top 50 - Helbreath Silver" border="0" />
€M4NU€L
Outpost bitch
Posts: 517
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Contact:

Post by €M4NU€L »

I don't see nothing different :D
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diuuude
Outpost bitch
Posts: 592
Joined: Wed Dec 28, 2005 11:57 pm

Post by diuuude »

Aryes wrote:
diuuude wrote: - "Level Up" Yellow text is missing on bottom right corner
Dax already posted a fix for it on another post if i'm not wrong...
Oh... you're right !!

Sry but i posted it on late night and i was really tired so i didn't remember it was already posted by Dax. I hope he won't be upset if i add it to my code. Anyways i'll give credits.


<!--QuoteBegin-€MANU€L+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (€MANU€L)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't see nothing different[/quote]
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