[req]force Logout Fix.:d

Here you can request your HGServer, will be made and uploaded for you. Detail good features you want on HGServer such as MaxLevel, MaxStats and stuff like that.
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laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

Well problem is that when i change hg server or map my char gets force log out :S
It's very disturbing can anyone help me out?

Oh and few fixes needed more.
Can anyone fix canc bug?It's like taking amp or pfm off sometimes.
Can anyone fix imc bug?Imc goes trought Amp but shuld only go trought pfm.

Ok I have founded some bugs more.
Anyone knows how to put mim working?
And random drop.
omar_omiez
Loyal fan
Posts: 235
Joined: Mon Jul 12, 2004 9:36 am

Post by omar_omiez »

for cancellation:
case DEF_MAGICTYPE_CANCELLATION:
    m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->GetOwner(&sOwnerH, &cOwnerType, dX, dY);
    if ( (cOwnerType == DEF_OWNERTYPE_PLAYER) && (m_pClientList[sOwnerH] != NULL) && (m_pClientList[sOwnerH]->m_iHP > 0) && (m_pClientList[sOwnerH]->m_iAdminUserLevel == 0)) {

      // Removes Invisibility Flag 0x0010
      SetInvisibilityFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Illusion Flag 0x01000000
      SetIllusionFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Defense Shield Flag 0x02000000
      // Removes Great Defense Shield Flag 0x02000000
      SetDefenseShieldFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Absolute Magic Protection Flag 0x04000000
      // Removes Protection From Magic Flag 0x04000000
      SetMagicProtectionFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Protection From Arrow Flag 0x08000000
      SetProtectionFromArrowFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Illusion Movement Flag 0x00200000
      SetIllusionMovementFlag(sOwnerH, cOwnerType, FALSE);

      // Removes Berserk Flag 0x0020
      SetBerserkFlag(sOwnerH, cOwnerType, FALSE);

      if (m_pClientList[iClientH]->m_bInhibition == TRUE)
      bRemoveFromDelayEventList(sOwnerH, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_INHIBITION);
      bRegisterDelayEvent(DEF_DELAYEVENTTYPE_MAGICRELEASE, DEF_MAGICTYPE_INHIBITION, dwTime + (m_pMagicConfigList[sType]->m_dwLastTime),
      sOwnerH, cOwnerType, NULL, NULL, NULL, m_pMagicConfigList[sType]->m_sValue4, NULL, NULL);

      if (m_pClientList[iClientH]->m_iStatus & 0x0010)
      bRemoveFromDelayEventList(sOwnerH, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_INVISIBILITY);
      bRegisterDelayEvent(DEF_DELAYEVENTTYPE_MAGICRELEASE, DEF_MAGICTYPE_INVISIBILITY, dwTime + (m_pMagicConfigList[sType]->m_dwLastTime),
      sOwnerH, cOwnerType, NULL, NULL, NULL, m_pMagicConfigList[sType]->m_sValue4, NULL, NULL);

      if (m_pClientList[iClientH]->m_iStatus & 0x0020)
      bRemoveFromDelayEventList(sOwnerH, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_BERSERK);
      bRegisterDelayEvent(DEF_DELAYEVENTTYPE_MAGICRELEASE, DEF_MAGICTYPE_BERSERK, dwTime + (m_pMagicConfigList[sType]->m_dwLastTime),
      sOwnerH, cOwnerType, NULL, NULL, NULL, m_pMagicConfigList[sType]->m_sValue4, NULL, NULL);

      if ( (m_pClientList[iClientH]->m_iStatus & 0x08000000) || (m_pClientList[iClientH]->m_iStatus & 0x04000000) || (m_pClientList[iClientH]->m_iStatus & 0x02000000))
      bRemoveFromDelayEventList(sOwnerH, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_PROTECT);
      bRegisterDelayEvent(DEF_DELAYEVENTTYPE_MAGICRELEASE, DEF_MAGICTYPE_PROTECT, dwTime + (m_pMagicConfigList[sType]->m_dwLastTime),
      sOwnerH, cOwnerType, NULL, NULL, NULL, m_pMagicConfigList[sType]->m_sValue4, NULL, NULL);

      if ((m_pClientList[iClientH]->m_iStatus & 0x01000000) || (m_pClientList[iClientH]->m_iStatus & 0x00200000))
      bRemoveFromDelayEventList(sOwnerH, DEF_OWNERTYPE_PLAYER, DEF_MAGICTYPE_CONFUSE);
      bRegisterDelayEvent(DEF_DELAYEVENTTYPE_MAGICRELEASE, DEF_MAGICTYPE_CONFUSE, dwTime + (m_pMagicConfigList[sType]->m_dwLastTime),
      sOwnerH, cOwnerType, NULL, NULL, NULL, m_pMagicConfigList[sType]->m_sValue4, NULL, NULL);

      // Update Client
      SendEventToNearClient_TypeA(sOwnerH, DEF_OWNERTYPE_PLAYER, MSGID_EVENT_MOTION, DEF_OBJECTNULLACTION, NULL, NULL, NULL);
    }
    break;
- Tbone<br><a href="http://cyborg.namedecoder.com"><br><img src="http://cyborg.namedecoder.com/webimages ... ng"<br></a>
laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

thx dude.
Hope anyone can help me with other bugs-.-
juggalo2
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Posts: 1144
Joined: Sun Jul 17, 2005 5:28 pm

Post by juggalo2 »

laizkloom wrote: Well problem is that when i change hg server or map my char gets force log out :S
It's very disturbing can anyone help me out?

Oh and few fixes needed more.
Can anyone fix canc bug?It's like taking amp or pfm off sometimes.
Can anyone fix imc bug?Imc goes trought Amp but shuld only go trought pfm.

Ok I have founded some bugs more.
Anyone knows how to put mim working?
And random drop.
are you behind a router
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laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

nope i'm not hostib behind router.
Tafka12
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Posts: 772
Joined: Wed Dec 28, 2005 6:32 pm

Post by Tafka12 »

this doesnt seem like HG request... admin pls remove it!
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Windy
Member
Posts: 157
Joined: Tue Nov 18, 2003 8:31 am
Location: wishing I was somewhere else

Post by Windy »

the funny thing is....topics here cant be deleted or somethin lol...iono BD said something about it like a longass time ago, they can only be like modded and moved or somethin, but I didnt really read the posts so I dont really know whats goin on but if you host aresden and elvine in the same HG whenever u go to either map u will get force recalled as soon as u go there, or if u change the force recall in the sources then u get forced when u go into the other town after the set time, but then u can sit in the other peoples buildings until u leave then u get recalled because its just like having ares and elv on the same server
<span style='color:blue'>Coding with Evil Intentions....Evil at its Best....</span>
laizkloom
Regular
Posts: 78
Joined: Sun Feb 27, 2005 8:41 am

Post by laizkloom »

Well 1st when I posted it i didn't notice that there isnt [req] before the topic name:P
So I edited it(cuz there wasn't delete button:D).
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