[SRC] Crit Drain Ability

Codes already submitted by people of the forums.
ogeid
Member
Posts: 110
Joined: Thu Feb 02, 2006 11:11 pm

Post by ogeid »

Oh yeaah CODE FINISHED!

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void CGame::ActivateSpecialAbilityHandler(int iClientH)
look cases

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switch (m_pClientList[iClientH]->m_iSpecialAbilityType) {
	case 1:
	case 2:
	case 3:
	case 4:
	case 5:

add case 6:

Code: Select all

switch (m_pClientList[iClientH]->m_iSpecialAbilityType) {
	case 1:
	case 2:
	case 3:
	case 4:
	case 5:
        case 6: //CRIT DRAIN
:D aura effect works!
"Prefiero morir de pie que vivir arrodillado"
ADDKiD
<3 bd long time
Posts: 967
Joined: Tue Jul 12, 2005 8:07 pm
Location: Washington, USA
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Post by ADDKiD »

ogeid, you answered a Question that has to do with a problem I had. Thanks a million mate.

Item = 1504... 1504 Items? What the Fuck!?
ogeid
Member
Posts: 110
Joined: Thu Feb 02, 2006 11:11 pm

Post by ogeid »

haha no problem! :)
"Prefiero morir de pie que vivir arrodillado"
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