[src] 3.02 Sources With Some Fixes

Codes already submitted by people of the forums.
SlammeR
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Post by SlammeR »

version 3.02
~~~~~~~~~~~~
Fixes Since The Release:
- Fixed The Change Map Reconect if you're hosting behind a router
- Fixed The Day/Night doesnt changeing
- Fixed All The Magics
- Fixed ForceRecall
- Restored The Old Npc Metod = ExpDice no more ExpMin-Max or GoldMin-Max Gold Formula is ExpDice*2
- Fixed Majestic Stats Change [ For Max Level 180 if you want one higher level change the formula on:

Code: Select all

void CGame::StateChangeHandler
- Fixed All The LevelUp Problems
- Fixed The Gm Level Up Problem
- Fixed The MobGenerator Bug That Doesnt Spawming the Monsters
- Removed Angel Code Aryes/diuuude
~~~~~~~~~~~~
KLKS Initial Release:
- Added Auto-Clear-Map
- Added top level exception handler
- Added The Angel Code Aryes/diuuude
- Added central logging by Hypnotoad
- Fixed buffer overflow and a few potential crash bugs
- Fixed a certain way of zeroing memory structures
- Broken down code into classes
- Created Crusade class for all Crusade related functions
- Created Admin class for all Admin related functions
- Created Party class for all Party related functions
- Created Guild class for all Guild related functions
- Created Apocolypse class for all Apocolypse related functions
- Created Heldenian class for all Heldenian related functions
- Removed DebugDialog
- Removed more korean comments
- Removed most debugging comments in code, should make it faster abit
- Removed useless class TempNPCItem

Thats all =)

Im posting this sources cuz its the best available at the moment and on the original release there still some bugs that maybe some people here couldnt fix it.

Enjoy:
<a href='http://s16.quicksharing.com/v/2423325/Source.rar.html' target='_blank'>Source</a>

***EDIT***

REMOVED CRAFTING E ANGELS
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Tafka12
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Post by Tafka12 »

Put angels back :D
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Dshaked
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Post by Dshaked »

Why I think snoopys angel code works better?
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Tafka12
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Post by Tafka12 »

Man your crazy

Snoopy81 didn't make angels.. Diuude and Aryes made them
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Dshaked
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Post by Dshaked »

I don't think so, and I don't see any angel code in this source.
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Tafka12
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Post by Tafka12 »

SlammeR wrote: version 3.02
~~~~~~~~~~~~
Fixes Since The Release:
- Removed The Angel Code
- Fixed All The Magics [ Configs Inside ]
- Fixed ForceRecall
- Restored The Old Npc Metod = ExpDice no more ExpMin-Max or GoldMin-Max Gold Formula is ExpDice*2
- Fixed Majestic Stats Change [ For Max Level 180 if you want one higher level change the formula on void CGame::StateChangeHandler
- Fixed All The LevelUp Problems
- Fixed The Gm Level Up Problem
- Fixed The MobGenerator Bug That Doesnt Spawming the Monsters

<a href='http://s16.quicksharing.com/v/2556416/H ... e.rar.html' target='_blank'>Source</a>
Read this part carefuly
<img src='http://www.hot.ee/carvanho/taavi.png' border='0' alt='user posted image' /><br><br><img src='http://www.hot.ee/carvanho/Elvine.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/LieroX.png' border='0' alt='user posted image' /><br><img src='http://www.hot.ee/carvanho/Football.png' border='0' alt='user posted image' />
Dshaked
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Post by Dshaked »

Yeah, but I readed this, I thinked it's in it, ups lol haha xdXD
KLKS Initial Release:
- Added Auto-Clear-Map
- Added top level exception handler
- Added The Angel Code Aryes/diuuude
- Added central logging by Hypnotoad
- Fixed buffer overflow and a few potential crash bugs
- Fixed a certain way of zeroing memory structures
- Broken down code into classes
- Created Crusade class for all Crusade related functions
- Created Admin class for all Admin related functions
- Created Party class for all Party related functions
- Created Guild class for all Guild related functions
- Created Apocolypse class for all Apocolypse related functions
- Created Heldenian class for all Heldenian related functions
- Removed DebugDialog
- Removed more korean comments
- Removed most debugging comments in code, should make it faster abit
- Removed useless class TempNPCItem

Thats all =)
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SlammeR
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Post by SlammeR »

Tafka12 wrote: Man your crazy

Snoopy81 didn't make angels.. Diuude and Aryes made them
snoopy fixed/changed the way of diuuude code... i did not added them because will take me some time...
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Dshaked
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Post by Dshaked »

It's so easy add them.
Look help in 2.24d or in 3.82 client source angel.txt file.
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Post by SlammeR »

Updated:
- Added Crafting Code By snoopy/drajwer [ dont have time to test so test it and post here if it works =) You'll need to use WorldLServer By Hypno to send the CraftItem.cfg to HGServer :S
- Added The Angel Code By Aryes/diuuude/Snoopy81

i changed the way of how the Crafting config is sended to server... no more by Potion.cfg but by one own config. CraftItem.cfg use the WorldLServer by hypno to have it working... the Config is inside the sources

now all we need is working heldenian and apoc on this hgserver... i didnt manage that cuz im soo lazy and noob...

Having troubles with hypnos wlserver :S it always give me Build-Item config error :S
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Dshaked
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Post by Dshaked »

Hm....
Im added crafting code with potion.cfg.
I mean it reads potion cfg when craft.
It works fine.
But im not sure where do I need emeralds and wares.

But 3.02 it's not perfect, it dont got all fix's, I think.
It got only big fixed, and can use only debug hg.
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SlammeR
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Post by SlammeR »

is there any way of the CraftItem.cfg ben loaded from GameConfigs folder of HGServer? wlserver of hypno still have some bugs so i'll wait for one stable release but i want crafting running on files can some one help me?
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Dshaked
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Post by Dshaked »

Add crafting things to potion.cfg.
It works fine.
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SlammeR
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Post by SlammeR »

Dshaked wrote: Add crafting things to potion.cfg.
It works fine.
some pepople noticed that on potion.cfg it reads only 2 crafting config lines :S
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Dshaked
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Post by Dshaked »

It read's mine all.
All works, but I found some bug of crafting, or I added somefthing to shit.
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