<img src='http://lifeplaysu420.com/unknow/nightsign.png' border='0' alt='user posted image' /><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Wanna make money for surfing the net sing up at <br><a href='http://www.cashfiesta.com/php/join.php? ... yprivitera' target='_blank'>cash fiesta</a><br>its all free hey why ntot make money while fucking around on the computer<br><br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
u must check it on ground cuz it dosnt go into bag wich si a esy fix ill post it so ti gose in bag when i get a min to get it
<img src='http://lifeplaysu420.com/unknow/nightsign.png' border='0' alt='user posted image' /><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Wanna make money for surfing the net sing up at <br><a href='http://www.cashfiesta.com/php/join.php? ... yprivitera' target='_blank'>cash fiesta</a><br>its all free hey why ntot make money while fucking around on the computer<br><br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void
CGame::LoteryHandler (int iClientH)
{
class CItem *pItem;
int iItemID;
int Kostka;
if (m_pClientList[iClientH] == NULL)
return;
switch (iDice (1, 38))
{
case 1:
iItemID = 188;
break; //SnakeMeat
case 2:
iItemID = 189;
break; //SnakeSkin
case 3:
iItemID = 190;
break; //SnakeTeeth
case 4:
iItemID = 191;
break; //SnakeTongue
case 5:
iItemID = 192;
break; //AntLeg
case 6:
iItemID = 193;
break; //AntFeeler
case 7:
iItemID = 194;
break; //CyclopsEye
case 8:
iItemID = 195;
break; //CyclopsHandEdge
case 9:
iItemID = 196;
break; //CyclopsHeart
case 10:
iItemID = 197;
break; //CyclopsMeat
case 11:
iItemID = 198;
break; //CyclopsLeather
case 12:
iItemID = 199;
break; //HelboundHeart
case 13:
iItemID = 200;
break; //HelboundLeather
case 14:
iItemID = 201;
break; //HelboundTail
case 15:
iItemID = 202;
break; //HelboundTeeth
case 16:
iItemID = 203;
break; //HelboundClaw
case 17:
iItemID = 204;
break; //HelboundTongue
case 18:
iItemID = 205;
break; //LumpofClay
case 19:
iItemID = 206;
break; //OrcMeat
case 20:
iItemID = 207;
break; //OrcLeather
case 21:
iItemID = 208;
break; //OrcTeeth
case 22:
iItemID = 209;
break; //OgreHair
case 23:
iItemID = 210;
break; //OgreHeart
case 24:
iItemID = 211;
break; //OgreMeat
case 25:
iItemID = 212;
break; //OgreLeather
case 26:
iItemID = 213;
break; //OgreTeeth
case 27:
iItemID = 214;
break; //OgreClaw
case 28:
iItemID = 215;
break; //ScorpionPincers
case 29:
iItemID = 216;
break; //ScorpionMeat
case 30:
iItemID = 217;
break; //ScorpionSting
case 31:
iItemID = 218;
break; //ScorpionSkin
case 32:
iItemID = 219;
break; //SkeletonBones
case 33:
iItemID = 220;
break; //SlimeJelly
case 34:
iItemID = 221;
break; //StoneGolemPiece
case 35:
iItemID = 222;
break; //TrollHeart
case 36:
iItemID = 223;
break; //TrollMeat
case 37:
iItemID = 224;
break; //TrollLeather
case 38:
iItemID = 225;
break; //TrollClaw
}
Kostka = iDice (1, 100);
if ((Kostka >= 0) && (Kostka <= 2))
iItemID = 650;
if ((Kostka >= 3) && (Kostka <= 5))
iItemID = 657;
if ((Kostka >= 6) && (Kostka <= 9))
iItemID = 656;
pItem = new class CItem;
if (_bInitItemAttr (pItem, iItemID) == FALSE)
{
delete pItem;
}
else
{
m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->
bSetItem (m_pClientList[iClientH]->m_sX,
m_pClientList[iClientH]->m_sY, pItem);
SendEventToNearClient_TypeB (MSGID_EVENT_COMMON,
DEF_NOTIFY_ITEMOBTAINED,
m_pClientList[iClientH]->m_cMapIndex,
m_pClientList[iClientH]->m_sX,
m_pClientList[iClientH]->m_sY,
pItem->m_sSprite, pItem->m_sSpriteFrame, pItem->m_cItemColor);
}
}
<img src='http://lifeplaysu420.com/unknow/nightsign.png' border='0' alt='user posted image' /><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>Wanna make money for surfing the net sing up at <br><a href='http://www.cashfiesta.com/php/join.php? ... yprivitera' target='_blank'>cash fiesta</a><br>its all free hey why ntot make money while fucking around on the computer<br><br><br>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It work u dumbass ... u have added something to wrong place ...(yeah djawer have right) so first lear c++ make ur own codes etc when u come to forum and fucking whine How, Why, When, Where
void CGame::LoteryHandler(int iClientH)
{
class CItem * pItem;
int iItemID;
if (m_pClientList[iClientH] == NULL) return;
switch (iDice(1,38)) {
case 1:iItemID=188;break;//SnakeMeat
case 2:iItemID=189;break;//SnakeSkin
case 3:iItemID=190;break;//SnakeTeeth
case 4:iItemID=191;break;//SnakeTongue
case 5:iItemID=192;break;//AntLeg
case 6:iItemID=193;break;//AntFeeler
case 7:iItemID=194;break;//CyclopsEye
case 8:iItemID=195;break;//CyclopsHandEdge
case 9:iItemID=196;break;//CyclopsHeart
case 10:iItemID=197;break;//CyclopsMeat
case 11:iItemID=198;break;//CyclopsLeather
case 12:iItemID=199;break;//HelboundHeart
case 13:iItemID=200;break;//HelboundLeather
case 14:iItemID=201;break;//HelboundTail
case 15:iItemID=202;break;//HelboundTeeth
case 16:iItemID=203;break;//HelboundClaw
case 17:iItemID=204;break;//HelboundTongue
case 18:iItemID=205;break;//LumpofClay
case 19:iItemID=206;break;//OrcMeat
case 20:iItemID=207;break;//OrcLeather
case 21:iItemID=208;break;//OrcTeeth
case 22:iItemID=209;break;//OgreHair
case 23:iItemID=210;break;//OgreHeart
case 24:iItemID=211;break;//OgreMeat
case 25:iItemID=212;break;//OgreLeather
case 26:iItemID=213;break;//OgreTeeth
case 27:iItemID=214;break;//OgreClaw
case 28:iItemID=215;break;//ScorpionPincers
case 29:iItemID=216;break;//ScorpionMeat
case 30:iItemID=217;break;//ScorpionSting
case 31:iItemID=218;break;//ScorpionSkin
case 32:iItemID=219;break;//SkeletonBones
case 33:iItemID=220;break;//SlimeJelly
case 34:iItemID=221;break;//StoneGolemPiece
case 35:iItemID=222;break;//TrollHeart
case 36:iItemID=223;break;//TrollMeat
case 37:iItemID=224;break;//TrollLeather
case 38:iItemID=225;break;//TrollClaw
}
//chance
if (iDice(1,120) <= 3) iItemID=650;//ZemstoneOfSacrifice
//chance
pItem = new class CItem;
if (_bInitItemAttr(pItem, iItemID) == FALSE) {
delete pItem;
}
else {
m_pMapList[ m_pClientList[iClientH]->m_cMapIndex ]->bSetItem(m_pClientList[iClientH]->m_sX,
m_pClientList[iClientH]->m_sY, pItem);
SendEventToNearClient_TypeB(MSGID_EVENT_COMMON, DEF_COMMONTYPE_ITEMDROP, m_pClientList[iClientH]->m_cMapIndex,
m_pClientList[iClientH]->m_sX, m_pClientList[iClientH]->m_sY,
pItem->m_sSprite, pItem->m_sSpriteFrame, pItem->m_cItemColor);
}
}