Add New Colour

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Ace
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Post by Ace »

anyone know how ?
bone-you
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Post by bone-you »

Nope. No one knows how to "Add new color". But someone might be interested if you'd actually explain yourself. Add a new "color" to what? New sprite you mean?
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
Ace
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Post by Ace »

i mean like dye have gold,gray and many more ..
i just wan to add oren colour
bone-you
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Post by bone-you »

Yea if you add the code into the client.
<img src='http://www.helbreathx.net/sig/sig.jpeg' border='0' alt='user posted image' /><br><a href='http://mafia.cheats4us.org/index.php?x=231030' target='_blank'>#1 on Mafia :D</a><br><!--QuoteBegin-Slipknight+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Slipknight)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->100mb Internet, burstable too 10GB oc192<br>his speed can go up too 10gbs<br>...<br>Yes my car can have a top speed of 1000mph<!--QuoteEnd--></td></tr></table><div class='signature'><!--QuoteEEnd--><br>^^ I wonder where the retard went to.
choouei
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Post by choouei »

i think he wants the code for it Lol
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lirannn
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Post by lirannn »

Code: Select all

m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80),  &m_wWR[1], &m_wWG[1], &m_wWB[1]); // Light-blue
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80),  &m_wWR[2], &m_wWG[2], &m_wWB[2]); // light-blue
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 70, 80),  &m_wWR[3], &m_wWG[3], &m_wWB[3]); // light-blue
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 70, 100, 70), &m_wWR[4], &m_wWG[4], &m_wWB[4]); // Green
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 130, 90, 10), &m_wWR[5], &m_wWG[5], &m_wWB[5]); // ?
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 42, 53, 111), &m_wWR[6], &m_wWG[6], &m_wWB[6]); // Heavy-blue
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 145, 145, 145), &m_wWR[7], &m_wWG[7], &m_wWB[7]); // White
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 120, 100, 120), &m_wWR[8], &m_wWG[8], &m_wWB[8]); // Violet
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(75, 10, 10), &m_wWR[9], &m_wWG[9], &m_wWB[9]);   // Heavy-Red
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(135, 104, 30),  &m_wR[10], &m_wG[10], &m_wB[10]);	// Gold


	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB( 200/2,  200/2,  200/2),  &m_wR[0], &m_wG[0], &m_wB[0]);
    m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x50/2, 0x50/2, 0xC0/2),  &m_wR[1], &m_wG[1], &m_wB[1]);	// Blue
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(79, 79, 62),  &m_wR[2], &m_wG[2], &m_wB[2]);    // Custom-Weapon Color
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(135, 104, 30),  &m_wR[3], &m_wG[3], &m_wB[3]);    // Gold
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(255/2, 36/2, 0),  &m_wR[4], &m_wG[4], &m_wB[4]);  	// Orange
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(10, 60, 10),  &m_wR[5], &m_wG[5], &m_wB[5]);    // Green
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x50/2, 0x50/2, 0x50/2),  &m_wR[6], &m_wG[6], &m_wB[6]);	// Gray
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x5F/2, 0x9E/2, 0xA0/2),  &m_wR[7], &m_wG[7], &m_wB[7]);	//
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xFF/2, 0x69/2, 0xB4/2),  &m_wR[8], &m_wG[8], &m_wB[8]);	//
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(90, 60, 90),  &m_wR[9], &m_wG[9], &m_wB[9]);    // Violet

	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0, 35, 60),  &m_wR[10], &m_wG[10], &m_wB[10]);     //
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xD2/2, 0xB4/2, 0x8C/2),  &m_wR[11], &m_wG[11], &m_wB[11]); // Tan
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0xBD/2, 0xB7/2, 0x6B/2),  &m_wR[12], &m_wG[12], &m_wB[12]); // Khaki
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(85, 85, 8), &m_wR[13], &m_wG[13], &m_wB[13]);     // Yellow
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(75, 10, 10), &m_wR[14], &m_wG[14], &m_wB[14]);     // Red
	m_Misc.ColorTransfer(m_DDraw.m_cPixelFormat, RGB(0x30, 0x30, 0x30), &m_wR[15], &m_wG[15], &m_wB[15]);   // Black
<span style='color:green'>Danny says:u dont know how much u can make from weed ,make any item of clothing. im fucking serious, real good ropes!</span><br><br>Helbreath reborn, be there;)<br>owner of hbr.
Ace
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Post by Ace »

if wan add just add new code and change RGB ? <_< :huh:
DarkWorld
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Post by DarkWorld »

Ace wrote: anyone know how ?
ok
to add new colour to the game is alot of work as simen limited the colour system to 16 colours
the colour for the src code is not set to RGB and to change it would be alot of work the colours are packed with the src code which would mean to add new colour you have to unpack the colour code and then change the code to take 32 32 colours. or do it the right way and change the whole system to take RGB and both of these way are alot of work to do
ADDKiD
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Post by ADDKiD »

Or, you could just change the RGB color. Shit it's not that hard. www.cooltext.com is a good place to get your RGB Coloring. It's where I got mine, same with Jehovah. If you do change the coloring and don't make them too bright, I had a problem with the Client not showing the full color because I forgot to have the client accept 16bit/32bit.
choouei
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Post by choouei »

bright colors make ur eye sore!
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ADDKiD
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Post by ADDKiD »

Yeah, I'm always in Low Detail though. I never see 'em unless i'm AFK... or sitting still talking..
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