I think i found HP BAr in Hb2 sources

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ADDKiD
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Post by ADDKiD »

I agree with everything Jensen and others said. Another thing, people are too damn lazy and don't want to work for something. The grass is ALWAYS greener on the other side. ;)
bone-you
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Post by bone-you »

ADDKiD wrote: Another thing, people are too damn lazy and don't want to work for something.
*COUGH COUGH* sorry, something in my throat *COUGH*
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projectx
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Post by projectx »

Make your own codes leave hb 2 files peace!

EDIT : Every 1 fucker who stole something about them are in danger
ogeid
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Post by ogeid »

projectx wrote: Make your own codes leave hb 2 files peace!

EDIT : Every 1 fucker who stole something about them are in danger
why? srcs are released free....i dont see any problem whit that
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Charles
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Post by Charles »

projectx wrote: Make your own codes leave hb 2 files peace!

EDIT : Every 1 fucker who stole something about them are in danger
had it coming the day hb2 sources were released, get over it pal.
<i>"Always write good code. Feel bad to write bad code."</i>
ADDKiD
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Post by ADDKiD »

projectx wrote: Make your own codes leave hb 2 files peace!

EDIT : Every 1 fucker who stole something about them are in danger
Lol, what are you going to do? Track me down like EvilHit did? He said I lived in New York, rofl. Anyways, I thought there were 2 different version of HB2. I thought the ones released had tons of issues and weren't worth using period. Correct me if I'm wrong...
Charles
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Post by Charles »

ADDKiD wrote:
projectx wrote: Make your own codes leave hb 2 files peace!

EDIT : Every 1 fucker who stole something about them are in danger
Lol, what are you going to do? Track me down like EvilHit did? He said I lived in New York, rofl. Anyways, I thought there were 2 different version of HB2. I thought the ones released had tons of issues and weren't worth using period. Correct me if I'm wrong...
not to rain on your parade but you are wrong :P
<i>"Always write good code. Feel bad to write bad code."</i>
marleythe9
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Post by marleythe9 »

THIS IS GAY HB2 bar dosnt even freaken work.

you hit something there % gos to 100%.....

i mean code looks fine, but it jjust dosnt work....

i guess your right we would have to totaly recode alot of stuff.....

the code in HB2 dosent work.

so meh im about to give up, code in hb2 is ecacly what i would of done.
but the code dosnt work... so meh i give up.

to much work for a hp bar
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Sentinel
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Post by Sentinel »

marleythe9 wrote: THIS IS GAY HB2 bar dosnt even freaken work.

you hit something there % gos to 100%.....

i mean code looks fine, but it jjust dosnt work....

i guess your right we would have to totaly recode alot of stuff.....

the code in HB2 dosent work.

so meh im about to give up, code in hb2 is ecacly what i would of done.
but the code dosnt work... so meh i give up.

to much work for a hp bar
See marley, that's why some of your codes suck. You dont' work hard enough, you don't want to succeed in completing a task. I'm not trying to be mean here. Give it some time, look into different areas. Try to modify the HB2 code and make it work. I mean, if bone-you could do it, i'm 75% sure you could make one.
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ogeid
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Post by ogeid »

well i try to add this code but now i have a client buged
i dont know what is wrong.

i add the code is Mapdata.cpp, Mapdata.h, Game.cpp, Game.h, Tile.cpp, Tile.h.


i think problem is here

check this plz

in _ReadMapData function -> game.cpp

original code

Code: Select all

  	m_pMapData->bSetDeadOwner(wObjectID, sPivotX + sX, sPivotY + sY, sType, cDir, sAppr1, sAppr2, sAppr3, sAppr4, iApprColor, iStatus, cName);

HB2 code

Code: Select all

  	m_pMapData->bSetOwner(wObjectID, sPivotX + sX, sPivotY + sY, sType, cDir, sAppr1, sAppr2, sAppr3, sAppr4, iApprColor, iStatus, cName, DEF_OBJECTSTOP, NULL, NULL, NULL, 0, 0, cClass, cClassLevel, cAdminLevel, iQuestCount, iHPPerc);
see NULL, NULL, 0, 0,

WHY 0,0,???
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Charles
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Post by Charles »

marleythe9 wrote: THIS IS GAY HB2 bar dosnt even freaken work.

you hit something there % gos to 100%.....

i mean code looks fine, but it jjust dosnt work....

i guess your right we would have to totaly recode alot of stuff.....

the code in HB2 dosent work.

so meh im about to give up, code in hb2 is ecacly what i would of done.
but the code dosnt work... so meh i give up.

to much work for a hp bar
your wrong, it does work, i've had it working before lol
<i>"Always write good code. Feel bad to write bad code."</i>
bone-you
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Post by bone-you »

I have a better idea. Make your own god damn hp bar. Then YOU will know exactly how it works and can fix it if it doesn't. Or you can use someone else's code which may be more advanced than you can comprehend and not be able to do anything with it.
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Orkl
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Post by Orkl »

But bone-you, if people did that, that means that this forum would no longer be filled with 99% retard..
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marleythe9
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Post by marleythe9 »

only reason why im acculy giveing up on this code is becouse, its alot of work and i have bigger projects im going to do.

and hp bar ant as important.

i mean sure ill probley come back to this but for now. im done.
....
i do under stand the hb2 code lol, i mean its like exacly what i would of done. im sure any hp bar is done like hb2.

becouse it would be the only way to make a hp bar.

.....
and if u have it working. may i ask u why i have this probley? mabey you can help.
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Charles
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Post by Charles »

marleythe9 wrote: only reason why im acculy giveing up on this code is becouse, its alot of work and i have bigger projects im going to do.

and hp bar ant as important.

i mean sure ill probley come back to this but for now. im done.
....
i do under stand the hb2 code lol, i mean its like exacly what i would of done. im sure any hp bar is done like hb2.

becouse it would be the only way to make a hp bar.

.....
and if u have it working. may i ask u why i have this probley? mabey you can help.
im adding it in client and hg, and if i have time tonight i will test it but if not you'll hear from me tomorrow or when i test it k. finished adding it into client which took some good time lol, now gotta do hg, then test if time prevails.
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