hey i cant get the bot to work?

Dicussion On any other Games. <br />
mike1234
Regular
Posts: 33
Joined: Sun Aug 29, 2004 6:46 am

Post by mike1234 »

when i put the ip in where it says host and all that then start the rag and then the bot it saids couldent load control/config and all that then it jus dont works
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

what bot u using?
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
mike1234
Regular
Posts: 33
Joined: Sun Aug 29, 2004 6:46 am

Post by mike1234 »

im using the messy core bot
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

ok, so ur bot runs (my friends comp wouldnt run it)

ok, this is my cfg, try it out

*NOTE*
i DONT use remot socket, it works better by injecting into the client

1. put in the client name in appropriate spot in the cfg (and do all that other setup stuf)
2. open up your game to the login screen
3. open up oldkorexp.exe or messykorexp.exe (which ever works)
4. log in, and start bottong

# ------------------------------------------------------------------------------
# KORE CONFIGURATION
# ------------------------------------------------------------------------------

# <buildType>
# 0 - Windows
# 1 - Unix

buildType 0

# <remoteSocket>
# 0 - Inject Socket (Require client)
# 1 - Remote Socket
# <processName> - Process Name (Inject Socket)
# <bypassLogin> - Use client to login.
# <bypassLogin_auto> - Send message to control client when login.
# <bypassLogin_auto_command> - Client path.
# <bypassLogin_auto_waitClient> - Time to wait client on start.
# <bypassLogin_auto_server> - Use client to login.
# <bypassHost> - Login host
# <bypassPort> - Login port
# <wrapperInterface>
# 0 - Console
# 1 - Window
# <wrapperPopup>
# 0 - No popup window when storage, NPC talk, ...
# 1 - Alway popup
# <local_host> - Server host, Client input host (Console Interface)
# <local_port> - Server port, Client input port (Console Interface)

remoteSocket 0
processName exenamehere
bypassLogin 0
bypassLogin_auto 1
bypassLogin_auto_command "E:\Games\Ragnarok Online\Ragexe.exe" 1rag1
bypassLogin_auto_waitClient 4
bypassLogin_auto_server 2
bypassHost localhost
bypassPort 2349
wrapperInterface 1
wrapperPopup 1
local_host localhost
local_port 2349

# <aiStart>
# 0 - Turn off AI when start.
# 1 - Turn on AI when start.
# <useCommand> - Allow players to order.
# <useDebug> - Output debug message.
# <debug> - Output debug message (Old Kore).
# <dumpUnknownPacket> - When found unknown packet, dump it to dump.txt
# <message_length_max> - Max length of message to send. When the length is over, message sent until empty.
# <seconds_per_block> - Time when move each block.
# <sleepTime> - Kore will sleep for microseconds every program cycle to conserve CPU cycles. You shouldn't need to change this.
# <autoRestart> - Reconnect Kore every <autoRestart> seconds.

aiStart 1
waitOnStart 5
waitOnExit 5
useCommand 1
useDebug 1
debug 0
dumpUnknownPacket 1
message_length_max 80
seconds_per_block 0.10
sleepTime 30000
autoRestart 0

# ------------------------------------------------------------------------------
# LOGIN
# ------------------------------------------------------------------------------

# <master_name_#> - Master server name.
# <master_host_#> - Master server host.
# <master_port_#> - Master server port.
# <master_version_#> - Master server version, depend on type and country.

master_name_0 servernamehere
master_host_0 serveriphere
master_port_0 6900
master_version_0 1
master_name_1 tRO: Acc 2 Freya,Baldur,Heimdal,Honir,Odin,Thor
master_host_1 203.144.244.5
master_port_1 6900
master_version_1 7
master_name_2 tRO: Acc 3 Idun,Bijou,Grimnir,Bragi
master_host_2 203.144.244.7
master_port_2 6900
master_version_2 7
master_name_3 tRO: Sakray
master_host_3 203.144.244.100
master_port_3 6900
master_version_3 10

#<AfterEpisode> - For next episode6; 5 = primary, 6 = sakray
#<In_AC_version> Auto capture server version on inject.dll mode (Xmode).
# <version> - Server version; 24 = primary, 5 = sakray
# <servertype> - 0 = primary, 1 = sakray, 2 = local
# <servicetype> - 0 = korea, 1 = america, 2 = japan, 3 = china, 4 = taiwan, 5 = thai, 6 = indonesia, 7 = philippine, 8 = malaysia

AfterEpisode 5
In_AC_version 1
version 24
servertype 1
servicetype 5

# <loginType>
# 0 or void - Direct login
# - Secure login 1 indo1 indo2 and other in logintype.txt, you can put a new master_login_encrypt at logintype.txt.
#<passwordType>
# 0 - Encrypt before Password.
# 1 - Password before Encrypt.
# <encrypt>
# 0 - Normal package
# 1 - Encrypt package method 1
# 2 - Encrypt package method 2

loginType 1
passwordType 0
encrypt 0

# Force character server
# <charServer_host> - Character server host.
# <charServer_port> - Character server port.
charServer_host
charServer_port

#<In_AC_master_VER> - Auto capture master version on inject.dll mode (Xmode) require master select slot.
# <master> - Select master slot <master_name_#>
# <server> - Select server, first server is zero
# <username> - You know
# <password> - You know too
# <char> - Select character, first character is zero
# <sex> - Select sex (Old episode)

In_AC_master_VER 1
master 0
server 0
username
password
char 1
sex

# <commandPrefix> - Command prefix for inject mode.

commandPrefix ;

# ------------------------------------------------------------------------------
# GAME CONFIGURATION
# ------------------------------------------------------------------------------

# <dcOnDeath> - Disconnect on dead
# <dcOnDualLogin> - Disconnect on dual login
# <dealAutoCancel> - If set to 1, Kore will cancel the deal after ai_dealAutoCancel seconds (in timeouts.txt).
# <partyAutoDeny> - If set to 1, Kore will deny party join requests after ai_partyAutoDeny seconds (in timeouts.txt).
# <guildAutoDeny> - If set to 1, Kore will deny guild join requests after ai_guildAutoDeny seconds (in timeouts.txt).
# <partyAutoShare> - If set to 1, Kore will set party share EXP on connect.
# <closeShopOnDead> - When died, close the shop.
# <teleportOnDead> - Back to town on dead.

dcOnDeath 1
dcOnDualLogin 0
dealAutoCancel 1
partyAutoDeny 1
guildAutoDeny 1
partyAutoShare 1
closeShopOnDead 0
teleportOnDead 1

# ------------------------------------------------------------------------------
# ATTACK AUTO
# ------------------------------------------------------------------------------

# <attackAuto>
# 0 - Disable auto-attack
# 1 - Attack all aggressive monsters
# 2 - Attack all monsters
# <attackAuto_noWall> - Attack through non-walkable block.
# <attackAuto_noPortal> - Kore will don't attack monster aggressives in portal.
# <attackAuto_party> - Attack monsters that party members attack or get attacked by.
# <attackAuto_party_agg> - Attack aggressive monsters that party members attack or get attacked by.
# <attackAuto_followTarget> - Attack monsters that the <followTarget> attacks or gets attacked by.
# <attackDistance_min> - The minimum distance from the monster.
# <attackDistance_max> - The maximum distance from the monster.
# <attackMaxRouteDistance> - Kore will not move any more than number blocks to kill the target. Set to 0 to disable.
# <attackMaxRouteTime> - Kore will not spend any more than number seconds calculating the route to the target. Set to 0 to disable.
# <attackUseWeapon> - Tells Kore whether it should use its weapon in battle or not.
# <attackAuto_StoproSnare> Kore do attack when monster stop or snare.

attackAuto 2
attackAuto_noWall 1
attackAuto_noPortal 1
attackAuto_party 1
attackAuto_party_agg 1
attackAuto_followTarget 1
attackDistance_min 0
attackDistance_max 100
attackMaxRouteDistance 0
attackMaxRouteTime 0
attackUseWeapon 1
attackAuto_StoproSnare 0

# ------------------------------------------------------------------------------
# LOCK MAP
# ------------------------------------------------------------------------------

# <lockMap> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00)
# Kore will attempt to always keep on the specified map, at the specified location.
# <lockMap_x> - x-coordinate on target map.
# <lockMap_y> - y-coordinate on target map.

lockMap gef_fild03
lockMap_x
lockMap_y

# <lockMap_random> - Random or increment <lockMap_#>

lockMap_random 0

# <lockMap_#> - Same as <lockMap>. When this option is not empty. Kore will use this as default, and shop position default.
# <lockMap_#_x> - x-coordinate on target map.
# <lockMap_#_y> - y-coordinate on target map.
# <lockMap_#_leaveWhenNoMonsters> - Leave condition when not found the monsters in the list.
# <lockMap_#_leaveWhenFoundMonsters> - Leave condition when found the monsters in the list.
# <lockMap_#_leaveWhenDead> - Leave condition when dead.
# <lockMap_#_leaveTime> - Leave timeout in seconds.

lockMap_0
lockMap_0_x
lockMap_0_y
lockMap_0_leaveWhenNoMonsters 0
lockMap_0_leaveWhenFoundMonsters
lockMap_0_leaveWhenDead 1
lockMap_0_leaveTime 3600

# ------------------------------------------------------------------------------
# SAVE MAP
# ------------------------------------------------------------------------------

# <saveMap> - Name of the map where the character has saved. Acolyte can use free warp to <saveMap>.
# <saveMap_warpToBuyOrSell> - If 1, Kore will warp to to the save point before routing to the buy/sell NPC.

saveMap
saveMap_warpToBuyOrSell 1

# ------------------------------------------------------------------------------
# RANDOM WALK
# ------------------------------------------------------------------------------

# <route_randomWalk> - If 1, Kore will move to random point when idle.
# <route_randomWalk_maxRouteTime> - Kore will not spend any more than number seconds calculating the route to the random point. Set to 0 to disable.
# <route_step> - Kore will move number amount of blocks along the route at a time.

route_randomWalk 1
route_randomWalk_maxRouteTime 15
route_step 5

# ------------------------------------------------------------------------------
# ATTACK COMBO
# ------------------------------------------------------------------------------

# <Call_Spirits> - Call Vigor Condensation require from skill level.
# <Call_Spirits_OnLockMap> Call Vigor Condensation on lock map when set to 1.
# <attackComboSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct.
# <attackComboSlot_#_hp_lower>
# <attackComboSlot_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <attackComboSlot_#_lvl> - Skill level.
# <attackComboSlot_#_maxAggressives>
# <attackComboSlot_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <attackComboSlot_#_maxCastTime>
# <attackComboSlot_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# <attackComboSlot_#_monsters>
# Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)
# <attackComboSlot_#_sp_lower>
# <attackComboSlot_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <attackComboSlot_#_afterSkill> - Skill name from the Skills List.
# <attackComboSlot_#_waitBeforeUse> - Waiting time in second(s) before use the skill.

Call_Spirits 0
Call_Spirits_OnLockMap 0

attackComboSlot_0
attackComboSlot_0_hp_lower 15
attackComboSlot_0_hp_upper 90
attackComboSlot_0_lvl
attackComboSlot_0_maxAggressives 0
attackComboSlot_0_minAggressives 0
attackComboSlot_0_maxCastTime 1
attackComboSlot_0_minCastTime 0
attackComboSlot_0_monsters
attackComboSlot_0_sp_lower 0
attackComboSlot_0_sp_upper 100
attackComboSlot_0_afterSkill
attackComboSlot_0_waitBeforeUse

# ------------------------------------------------------------------------------
# ATTACK SKILL
# ------------------------------------------------------------------------------

# <attackSkillSlot_#> - Skill name from the Skills List. Kore will use this skill to attack monsters if conditions are correct.
# <attackSkillSlot_#_dist_min> - The minimum distance from the monster.
# <attackSkillSlot_#_dist_max> - The maximum distance from the monster.
# <attackSkillSlot_#_dist_cast> - Percent of distance between kore and monster to cast the skill. Use with ground skill. (ie. Fire Wall, please 100% set to 0)
# <attackSkillSlot_#_hp_lower>
# <attackSkillSlot_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <attackSkillSlot_#_lvl> - Skill level.
# <attackSkillSlot_#_maxAggressives>
# <attackSkillSlot_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <attackSkillSlot_#_maxCastTime>
# <attackSkillSlot_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# <attackSkillSlot_#_maxUses> - Kore will use this slot number of times per monster. A value of 0 means no limit.
# <attackSkillSlot_#_monsters>
# Kore will only use this skill slot if the target monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)
# <attackSkillSlot_#_sp_lower>
# <attackSkillSlot_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <attackSkillSlot_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot.
# <attackSkillSlot_#_afterSlot> - Use this slot after other slot. Leave blank to disable this option.
# <attackSkillSlot_#_resetSlot> - Reset other slot usage count. To enable skill loop. Leave blank to disable this option.
# <attackSkillSlot_#_useWhenStatus>
# Use this slot when target monster got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <attackSkillSlot_#_useWhenNoStatus> - Use this slot when target monster lost the special status.
# <attackSkillSlot_#_waitBeforeNextUse> - Timeout in seconds before use this slot again. Use with status skill. (ie. Frost Diver)
# <attackSkillSlot_0_StoproSnare> Kore do attack skill slot when monster stop or snare.
# <attackSkillSlot_0_NoStoproSnare> Kore don't attack skill slot when monster don't stop or snare.

attackSkillSlot_0
attackSkillSlot_0_dist_min 0
attackSkillSlot_0_dist_max 0
attackSkillSlot_0_dist_cast 0
attackSkillSlot_0_hp_lower 15
attackSkillSlot_0_hp_upper 90
attackSkillSlot_0_lvl
attackSkillSlot_0_maxAggressives 10
attackSkillSlot_0_minAggressives 2
attackSkillSlot_0_maxCastTime 10
attackSkillSlot_0_minCastTime 0
attackSkillSlot_0_maxUses 0
attackSkillSlot_0_monsters
attackSkillSlot_0_sp_lower 0
attackSkillSlot_0_sp_upper 100
attackSkillSlot_0_stopWhenHit 0
attackSkillSlot_0_afterSlot
attackSkillSlot_0_resetSlot
attackSkillSlot_0_useWhenStatus
attackSkillSlot_0_useWhenNoStatus
attackSkillSlot_0_waitBeforeNextUse
attackSkillSlot_0_StoproSnare 0
attackSkillSlot_0_NoStoproSnare 0

# ------------------------------------------------------------------------------
# SIT AUTO
# ------------------------------------------------------------------------------

# <sitAuto_hp_lower>
# <sitAuto_hp_upper>
# <sitAuto_sp_lower>
# <sitAuto_sp_upper>
# Kore will suspend most AI functions and sit when HP or SP are below low percentage,
# and will resume normal AI when HP and SP are above high percentage.

sitAuto_hp_lower 50
sitAuto_hp_upper 100
sitAuto_sp_lower 0
sitAuto_sp_upper 0

# <sitAuto_idle> - If 1 Kore will sit when idle. The idle time is defined by the ai_sit_idle in timeouts.txt.

sitAuto_idle 0

# ------------------------------------------------------------------------------
# TELEPORT AUTO
# ------------------------------------------------------------------------------

# <teleportAuto_hp> - Kore will repeatedly teleport to a random location on the map while Kore's HP is below percentage.
# <teleportAuto_sp>- Kore will repeatedly teleport to a random location on the map while Kore's SP is below percentage.
# <teleportAuto_idle> - Kore will teleport after being idle for a certain amount of time. Default is 12 seconds, configurable in timeouts.txt
# <teleportAuto_portal> - Kore will teleport upon seeing a map portal to avoid switching maps.
# <teleportAuto_search> - Set to 1 to enable the teleport searching in mon_control.txt
# <teleportAuto_search_portal> - Kore will teleport search portal way to lockmap.
# <teleportAuto_minAggressives> - Kore will teleport when there at least number monsters attacking it.
# <teleportAuto_onlyWhenSafe> - Kore will only teleport when there are no players around to see it.
# <teleportAuto_IwillDeath> - Kore will teleport when before next hit will make deaht.
# 0 - Disable.
# 1 - Random teleport.
# 2 - Teleport to save point.
# <teleportAuto_WhenHit> - Kore will teleport when monsters attack it and damage more than or equal <teleportAuto_WhenHit>.
# <teleportAuto_useItem>
# 0 - Use the skill. Kore must have the skill to teleport.
# 1 - Use a fly wing or butterfly wing. If the teleport skill is available Kore will always use the skill instead.
# 2 - Use only one fly wing or butterfly wing. The next time will be free. (Episode 3.0 Only)
# <teleportAuto_useSkill>
# 0 - Use the skill with SP.
# 1 - Force teleport by send packet directly.

teleportAuto_hp 1
teleportAuto_sp 0
teleportAuto_idle 0
teleportAuto_portal 0
teleportAuto_search 0
teleportAuto_search_portal 100
teleportAuto_minAggressives 0
teleportAuto_onlyWhenSafe 0
teleportAuto_IwillDeath 1
teleportAuto_WhenHit 0
teleportAuto_useItem 1
teleportAuto_useSkill 0

# ------------------------------------------------------------------------------
# USESELF SKILL
# ------------------------------------------------------------------------------

# <useSelf_skill_#> - Skill name from the Skills List. Kore will use this skill on itself if conditions are correct.
# <useSelf_skill_#_hp_lower>
# <useSelf_skill_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <useSelf_skill_#_lvl> - Skill level.
# <useSelf_skill_#_useWhenSit> - Use this slot when sitting only.
# <useSelf_skill_#_useWhenAttack> - Use this slot when attacking only.
# <useSelf_skill_#_maxAggressives>
# <useSelf_skill_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <useSelf_skill_#_maxCastTime>
# <useSelf_skill_#_minCastTime>
# Kore will wait max seconds maximum and min seconds minimum for the spell to finish casting before continuing AI functions.
# max is just a maximum - if Kore sees that the spell has finished then AI will resume unless min is set.
# <useSelf_skill_#_sp_lower>
# <useSelf_skill_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <useSelf_skill_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot.
# <useSelf_skill_#_timeout> - Kore will only use the slot again after number of seconds pass. Set to 0 to disable.
# <useSelf_skill_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)
# <useSelf_skill_#_mondist> - Kore will use selfskill when monster move in distance.
# <useSelf_skill_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <useSelf_skill_#_useWhenNoEffects> - Use this slot when character have no effects.
# <useSelf_skill_#_count> - Use the slot when count are below.

useSelf_skill_0
useSelf_skill_0_hp_lower 60
useSelf_skill_0_hp_upper 100
useSelf_skill_0_lvl 6
useSelf_skill_0_useWhenSit 1
useSelf_skill_0_useWhenAttack 0
useSelf_skill_0_maxAggressives 0
useSelf_skill_0_minAggressives 0
useSelf_skill_0_maxCastTime 10
useSelf_skill_0_minCastTime 0
useSelf_skill_0_sp_lower 0
useSelf_skill_0_sp_upper 100
useSelf_skill_0_stopWhenHit 0
useSelf_skill_0_timeout 0
useSelf_skill_0_monsters
useSelf_skill_0_mondist 0
useSelf_skill_0_useWhenStatus
useSelf_skill_0_useWhenNoEffects
useSelf_skill_0_count

#<auto_Power_Maximize>
# Kore do use Power Maximize skill when attack and don't use when no attack.

auto_Power_Maximize 0

# <useSelf_skill_smartHeal>
# Tells Kore to use "Smart Healing" for all slots that use the Heal skill. With "Smart Healing" Kore will auto-detect what level of Heal to use based on HP left and SP available.

useSelf_skill_smartHeal 1

# ------------------------------------------------------------------------------
# USESELF ITEM
# ------------------------------------------------------------------------------

# <useSelf_item_#> - Item name(s) in inventory. Not case sensitive. (ex. Red Potion, Orange Potion)
# <useSelf_item_#_hp_lower>
# <useSelf_item_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <useSelf_item_#_maxAggressives>
# <useSelf_item_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <useSelf_item_#_sp_lower>
# <useSelf_item_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <useSelf_item_#_stopWhenHit> - If 1 and Kore is being attacked by a monster, then Kore won't use this slot.
# <useSelf_item_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)
# <useSelf_item_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <useSelf_item_#_useWhenNoEffects> - Use this slot when character have no effects.
# <useSelf_item_0_OnLockMap> Kore will use item on lock map when set to 1.

useSelf_item_0 Meat, Red Potion, Yellow Potion, Orange Potion
useSelf_item_0_hp_lower 0
useSelf_item_0_hp_upper 90
useSelf_item_0_maxAggressives 0
useSelf_item_0_minAggressives 0
useSelf_item_0_sp_lower 0
useSelf_item_0_sp_upper 100
useSelf_item_0_stopWhenHit 0
useSelf_item_0_monsters
useSelf_item_0_useWhenStatus
useSelf_item_0_useWhenNoEffects
useSelf_item_0_OnLockMap 0

useSelf_item_1 Milk, Monster's Feed, Sweet Potato
useSelf_item_1_hp_lower 50
useSelf_item_1_hp_upper 95
useSelf_item_1_maxAggressives 0
useSelf_item_1_minAggressives 0
useSelf_item_1_sp_lower 0
useSelf_item_1_sp_upper 100
useSelf_item_1_stopWhenHit 0
useSelf_item_1_monsters
useSelf_item_1_useWhenStatus
useSelf_item_1_useWhenNoEffects
useSelf_item_1_OnLockMap 0

# ------------------------------------------------------------------------------
# PARTY SKILL
# ------------------------------------------------------------------------------

# <partyPmSkill_#> - Skill name to request from <partyPmSkill_#_player>. Maybe a short name or some part of skill name.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_distance> - Distance to PM.
# <partyPmSkill_#_walkToPlayer> - Walk to player when this slot active.
# <partyPmSkill_#_player> - Player Name
# <partyPmSkill_#_hp_lower>
# <partyPmSkill_#_hp_upper>
# Use the slot when HP% are within the lower and upper limits.
# <partyPmSkill_#_useWhenSit> - Use this slot while sitting.
# <partyPmSkill_#_useWhenAttack> - Use this slot while attacking.
# <partyPmSkill_#_maxAggressives>
# <partyPmSkill_#_minAggressives>
# Kore will only use this slot if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <partyPmSkill_#_sp_lower>
# <partyPmSkill_#_sp_upper>
# Use the slot when SP% are within the lower and upper limits.
# <partyPmSkill_#_monsters>
# Kore will only use this skill slot if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)
# <partyPmSkill_#_useWhenStatus>
# Use this slot when character got the special status.
# (Stone, Frozen, Stun, Sleep, Poison, Curse, Silence, Darkness, Hiding, Cloaking)
# <partyPmSkill_#_useWhenNoEffects> - Use this slot when character have no effects.
# <partyPmSkill_#_waitAfterPm> - Suspend time in second(s) after PM.

partyPmSkill_0
partyPmSkill_0_player
partyPmSkill_0_distance 2
partyPmSkill_0_walkToPlayer 1
partyPmSkill_0_hp_lower 0
partyPmSkill_0_hp_upper 100
partyPmSkill_0_useWhenSit 0
partyPmSkill_0_useWhenAttack 0
partyPmSkill_0_maxAggressives 0
partyPmSkill_0_minAggressives 0
partyPmSkill_0_sp_lower 0
partyPmSkill_0_sp_upper 100
partyPmSkill_0_monsters
partyPmSkill_0_useWhenStatus
partyPmSkill_0_useWhenNoEffects
partyPmSkill_0_waitAfterPm 5

# <partyHeal> - Heal party when the condition match.
# <partyHeal_distance> - Heal party when come in distance.
# <partyHeal_hp_lower>
# <partyHeal_hp_upper>
# Heal party when HP is below low percentage, until above high percentage.

partyHeal 0
partyHeal_distance 7
partyHeal_hp_lower 70
partyHeal_hp_upper 100

# ------------------------------------------------------------------------------
# ITEMS TAKE
# ------------------------------------------------------------------------------

# <itemsTakeAuto> - Kore will attempt to pickup items within a small area for a few seconds
# 0 - Disable
# 1 - Kore will attack all aggressives before pickup.
# 2 - Kore will pickup before attacking aggressives.
# <itemsGatherAuto> - Kore will pickup items that aren't surrounded by any players. It's smart, non-intrusive looting.
# 0 - Disable
# 1 - Kore will attack all aggressives before pickup.
# 2 - Kore will pickup before attacking aggressives.
# <itemsMaxWeight> - Kore will stop picking up items when its weight is percentage or greater. Useful if set around 47 (somewhere below 50) to stop Kore going overweight.

itemsTakeAuto 2
itemsGatherAuto 2
itemsMaxWeight 47

# ------------------------------------------------------------------------------
# SELL AUTO
# ------------------------------------------------------------------------------

# <sellAuto> - Kore will walk back to town to sell when itemsMaxWeight is reached.
# <sellAuto_npc> - ID of NPC from npcs.txt list.

sellAuto 0
sellAuto_npc

# ------------------------------------------------------------------------------
# STORAGE AUTO
# ------------------------------------------------------------------------------

# <storageAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached.
# <storageAuto_npc> - ID of NPC from npcs.txt list.
# <storageAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

storageAuto 0
storageAuto_npc
storageAuto_npc_steps

# <storageAutoGet_#> - Item name. Not case sensitive.
# <storageAutoGet_#_minAmount>
# <storageAutoGet_#_maxAmount>
# Kore will initiate the auto-storage mode when it has <storageAutoGet_#_minAmount> of the item in inventory.
# Kore will purchase up to <storageAutoGet_#_maxAmount> of the item.
# <storageAutoGet_#_getAmount>
# <storageAutoGet_#_cart_minAmount>
# <storageAutoGet_#_cart_maxAmount>
# Kore will initiate the auto-storage mode when it has <storageAutoGet_#_cart_minAmount> of the item in cart.
# Kore will purchase each <storageAutoGet_#_getAmount> up to <storageAutoGet_#_cart_maxAmount> of the item.
# <storageAutoGet_0_haveStocks> Kore check stock void or have.(AI will auto update, default 1)

storageAutoGet_0
storageAutoGet_0_minAmount 0
storageAutoGet_0_maxAmount 10
storageAutoGet_0_getAmount 0
storageAutoGet_0_cart_minAmount 0
storageAutoGet_0_cart_maxAmount 0
storageAutoGet_0_haveStocks 1

# ------------------------------------------------------------------------------
# STOCK AUTO
# ------------------------------------------------------------------------------

# <stockAuto> - Kore will walk back to town to store items when itemsMaxWeight is reached.
# <stockAuto_npc> - ID of NPC from npcs.txt list.
# <stockAuto_npc_steps> - Step to NPC. (c c r1 n <default>)

stockAuto
stockAuto_npc
stockAuto_npc_steps

# <stockAuto_#> - Item name. Not case sensitive.
# <stockAuto_#_maxAmount> - Max items in storage.
# <stockAuto_#_buy_npc> - ID of NPC from npcs.txt list.
# <stockAuto_#_buy_maxAmount> - Kore will purchase up to <stockAuto_#_buy_maxAmount> of the item.
# <stockAuto_#_buy_buyAmount>
# <stockAuto_#_buy_cart_maxAmount> - Kore will purchase each <stockAuto_#_buy_buyAmount> up to <stockAuto_#_buy_cart_maxAmount> of the item.

stockAuto_0
stockAuto_0_maxAmount
stockAuto_0_buy_npc
stockAuto_0_buy_maxAmount
stockAuto_0_buy_buyAmount
stockAuto_0_buy_cart_maxAmount

# ------------------------------------------------------------------------------
# FOLLOW
# ------------------------------------------------------------------------------

# <follow> - If on, and there's a selected follow target, Kore will follow the target.
# <followTarget> - Kore will follow this user around if follow is enabled.
# <followStopWhenFound> - Kore will stop following this user if found.
# <followTank> - Tell Kore the follow target will tank.
# <followLostDistance> - When follow party player and distance is more. Kore will move to target every change.
# <followDistanceMax> - Kore will try to never be further away from the follow target than number blocks.
# <followDistanceMin> - Kore will try to never be closer to the follow target than number blocks.
# <followLostStep>
# If lost, Kore will move towards where the follow target was last seen.
# By default, Kore will move number blocks every second, for about 10 seconds.

follow 0
followTarget
followTank 0
followLostDistance 20
followDistanceMax 3
followDistanceMin 1
followLostStep 12

# ------------------------------------------------------------------------------
# TANK
# ------------------------------------------------------------------------------

# <tankMode> - If the <tankModeTarget> is in Kore's view, Kore will target a monster and give it one whack.
# <tankModeParty>
# 0 - Kore will wait a player until <tankModeTarget> come in view.
# 1 - Kore will attack monsters normally until <tankModeTarget> come in view.
# <tankModeTarget> - Kore will check to see if Player username is on the screen before targeting a monster for Tank Mode.

tankMode 0
tankModeParty 1
tankModeTarget

# ------------------------------------------------------------------------------
# AVOID
# ------------------------------------------------------------------------------

# <avoidGM>
# 0 - Disable
# 1 - Random teleport
# 2 - Teleport to town
# 3 - Disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit.
# 4 - Back to map <avoidGM_map> and wait <avoidGM_chatRoom_wait> seconds and until GM gone.
# 5 - Back to map <avoidGM_map> and disconnect for <avoidGM_reconnect> seconds. If <avoidGM_reconnect> is 0, Kore will quit.
# <avoidGM_citiesMap> - If 1 avoid GM every cities map.
# <avoidGM_reconnect> - Reconnect time.
# <avoidGM_map> - Name of target map as found in maps.txt, without .rsw extension (ie. prt_fild00)
# <avoidGM_mapX> - x-coordinate on target map.
# <avoidGM_mapY> - y-coordinate on target map.
# <avoidGM_chatRoom_wait> - Wait time.
# <avoidGM_chatRoom_title_#> - Titles
# <avoidGM_chatRoom_limit> - Max members
# <avoidGM_chatRoom_public> - Allow players to enter.
# <avoidGM_chatRoom_password> - Lock password.

avoidGM 4
avoidGM_citiesMap 0
avoidGM_reconnect 1800
avoidGM_chatRoom_map
avoidGM_chatRoom_mapX
avoidGM_chatRoom_mapY
avoidGM_chatRoom_wait 60
avoidGM_chatRoom_title_0 AFK
avoidGM_chatRoom_title_1 KFC
avoidGM_chatRoom_limit 20
avoidGM_chatRoom_public 1
avoidGM_chatRoom_password pass

# ------------------------------------------------------------------------------
# AVOID SKILL
# ------------------------------------------------------------------------------

# <avoidSkill_#> - Skill name(s) list. Not case sensitive. (ex. Fire Bolt, Cold Bolt)
# <avoidSkill_#_radius> - Skill radius from center. (Exclude center position)
# <avoidSkill_#_method>
# 0 - Random position outside <avoidSkill_#_radius> by <avoidSkill_#_step>
# 1 - Move to opposite side by <avoidSkill_#_step>
# 2 - Move nearest enemy.
# 3 - Teleport
# <avoidSkill_#_step> - Walk step.

avoidSkill_0 Warp Portal
avoidSkill_0_radius 0
avoidSkill_0_method 0
avoidSkill_0_step 10

avoidSkill_1 Ice Wall
avoidSkill_1_radius 2
avoidSkill_1_method 1
avoidSkill_1_step 10

avoidSkill_2 Heaven's Drive
avoidSkill_2_radius 2
avoidSkill_2_method 2
avoidSkill_2_step 10

avoidSkill_3 Hammer Fall
avoidSkill_3_radius 1
avoidSkill_3_method 2
avoidSkill_3_step 10

# ------------------------------------------------------------------------------
# RESPONSE AUTO
# ------------------------------------------------------------------------------

# <randomTalk> - Enable random talk every ai_randomTalk seconds (in timeouts.txt).

randomTalk 0

# <respAuto> - Enable Kore to response players.
# <respAuto_typingRate> - Typing rate per character.
# <respAuto_Distance> - Distance to response.
# <respSkillWait> - Wait after skill used. Prevent user request continue.
# <respHeal> - Enable Heal player.
# <respHeal_lv> - Heal level.
# <respHeal_count> - Heal count.
# <respHeal_sp> - Heal only when SP more then <respHeal_sp> percent.
# <respAgi> - Enable Increase AGI player.
# <respAgi_lv> - Increase AGI level.
# <respAgi_sp> - Increase AGI only when SP more then <respAgi_sp> percent.
# <respBless> - Enable Increase AGI player.
# <respBless_lv> - Bless level.
# <respBless_sp> - Bless only when SP more then <respBless_sp> percent.
# <respJamMon> - Response to jammer.
# <respHealMon> - Response when player heal your monster.
# <respWarpYou> - Response when player warp on you.

respAuto 1
respAuto_typingRate 0.5
respAuto_Distance 10
respSkillWait 300
respHeal 0
respHeal_lv 10
respHeal_count 1
respHeal_sp 70
respAgi 0
respAgi_lv 10
respAgi_sp 0
respBless 0
respBless_lv 10
respBless_sp 0
respJamMon 0
respHealMon 1
respWarpYou 1

# <playerTalkAlarm> - When player talk to you play alarm.wav
# <playerTalkPopup> - Bring the window on top when player talk to you.

playerTalkAlarm 1
playerTalkPopup 1

# ------------------------------------------------------------------------------
# HEAL AUTO
# ------------------------------------------------------------------------------

# <healAuto> - Kore will walk back to town to heal when HP/SP % reach to <healAuto_hp> and <healAuto_sp>.
# <healAuto_npc> - ID of NPC from npcs.txt list.
# <healAuto_npc_steps> - Step to talk.
# <healAuto_hp> - HP%
# <healAuto_sp> - SP%

healAuto 0
healAuto_npc
healAuto_npc_steps c c c r0 c c c n
healAuto_hp 0
healAuto_sp 0

# ------------------------------------------------------------------------------
# CHATROOM AUTO
# ------------------------------------------------------------------------------

# <chatRoomAuto> - Enable chatroom when sit.
# <chatRoomAuto_title_#> - Titles
# <chatRoomAuto_limit> - Max members
# <chatRoomAuto_public> - Allow players to enter.
# <chatRoomAuto_password> - Lock password.

chatRoomAuto 0
chatRoomAuto_title_0 AFK
chatRoomAuto_title_1 KFC
chatRoomAuto_title_2 ¶éÒÁÕ¼èÒ¹ÁÒ ¢ÍÎÕÅ·Õ¹Ö§¤ÃѺ
chatRoomAuto_limit 20
chatRoomAuto_public 1
chatRoomAuto_password pass

# ------------------------------------------------------------------------------
# BUY AUTO
# ------------------------------------------------------------------------------

# <buyAuto_#> - Item name. Not case sensitive.
# <buyAuto_#_npc> - ID of NPC from npcs.txt list.
# <buyAuto_#_minAmount>
# <buyAuto_#_maxAmount>
# Kore will initiate the auto-buy mode when it has <buyAuto_#_minAmount> of the item in inventory.
# Kore will purchase up to <buyAuto_#_maxAmount> of the item.
# <buyAuto_#_buyAmount>
# <buyAuto_#_cart_minAmount>
# <buyAuto_#_cart_maxAmount>
# Kore will initiate the auto-buy mode when it has <buyAuto_#_cart_minAmount> of the item in cart.
# Kore will purchase each <buyAuto_#_buyAmount> up to <buyAuto_#_cart_maxAmount> of the item.

buyAuto_0
buyAuto_0_npc
buyAuto_0_minAmount 0
buyAuto_0_maxAmount 10
buyAuto_0_buyAmount 0
buyAuto_0_cart_minAmount 0
buyAuto_0_cart_maxAmount 0

# ------------------------------------------------------------------------------
# SHOP AUTO
# ------------------------------------------------------------------------------

# <shopAuto> - Enable shop auto
# <shopAuto_title> - Title

shopAuto 0
shopAuto_title

# <shop_item_#> - Item name in cart. Not case sensitive.
# <shop_item_#_minAmount> - Minimum number of item. Kore will close shop then buy it if <shop_item_#_require> is set.
# <shop_item_#_maxAmount> - Maximum number of item.
# <shop_item_#_require> - Require this item to open shop.
# <shop_item_#_price> - Price

shop_item_0
shop_item_0_minAmount 0
shop_item_0_maxAmount 1
shop_item_0_require 0
shop_item_0_price 0

# ------------------------------------------------------------------------------
# EQUIP AUTO
# ------------------------------------------------------------------------------

# When match slot (#), Kore equip that slot, other equip default slot (def).
# <equipAuto_#_top_head>
# <equipAuto_#_mid_head>
# <equipAuto_#_low_head>
# <equipAuto_#_body>
# <equipAuto_#_right_hand>
# <equipAuto_#_left_hand>
# <equipAuto_#_robe>
# <equipAuto_#_shoes>
# <equipAuto_#_right_accessory>
# <equipAuto_#_left_accessory>
# <equipAuto_#_carry>
# <Blank> - Leave it.
# <Name> - Equip (ie. +5 Double Hurricane Tsurugi)
# None - Un-equip
# <equipAuto_#_hp_lower>
# <equipAuto_#_hp_upper>
# Equip items when HP% are within the lower and upper limits.
# <equipAuto_#_maxAggressives>
# <equipAuto_#_minAggressives>
# Kore will only equip items if there are at least min number monsters attacking, and at most max number monsters attacking.
# Set max number to 0 for no maximum limit.
# <equipAuto_#_sp_lower>
# <equipAuto_#_sp_upper>
# Equip items when SP% are within the lower and upper limits.
# <equipAuto_#_monsters>
# Kore will only equip items if found the monster name is in the list. Leave the list empty to disable this option.
# (ex. poring, pecopeco's egg, fabre)

equipAuto_def_top_head
equipAuto_def_mid_head
equipAuto_def_low_head
equipAuto_def_body
equipAuto_def_right_hand
equipAuto_def_left_hand
equipAuto_def_robe
equipAuto_def_shoes
equipAuto_def_right_accessory
equipAuto_def_left_accessory
equipAuto_def_carry
equipAuto_def_hp_lower 0
equipAuto_def_hp_upper 100
equipAuto_def_maxAggressives 0
equipAuto_def_minAggressives 0
equipAuto_def_sp_lower 0
equipAuto_def_sp_upper 100
equipAuto_def_monsters

equipAuto_0_top_head
equipAuto_0_mid_head
equipAuto_0_low_head
equipAuto_0_body
equipAuto_0_right_hand
equipAuto_0_left_hand
equipAuto_0_robe
equipAuto_0_shoes
equipAuto_0_right_accessory
equipAuto_0_left_accessory
equipAuto_0_carry
equipAuto_0_hp_lower 0
equipAuto_0_hp_upper 100
equipAuto_0_maxAggressives 0
equipAuto_0_minAggressives 0
equipAuto_0_sp_lower 0
equipAuto_0_sp_upper 100
equipAuto_0_monsters

# ------------------------------------------------------------------------------
# PET AUTO
# ------------------------------------------------------------------------------

# <petAutoKeep> - Turn pet to egg, if exist.
# 0 - No keep
# 1 - Alway keep
# 2 - Keep on friendly or hungry
# <petAutoKeep_hungry> - Keep if below or equal with <petAutoKeep_hungry>.
# <petAutoKeep_autoFriendly> - Alway set a lower friendly to prevent pet escape.
# <petAutoKeep_autoFriendly_range> - Set <petAutoKeep_friendly_lower> to current friendly in game subtract with <petAutoKeep_autoFriendly_range>
# <petAutoKeep_friendly_lower>
# <petAutoKeep_friendly_upper>
# Keep when friendly is below or equal <petAutoKeep_friendly_lower> , and when above or equal <petAutoKeep_friendly_upper>
# 1 - 100 Far
# 101 - 250 Shy
# 251 - 750 Normal
# 751 - 900 Friend
# 901 - 1000 Close Friend
# <petAutoFeed> - Feed pet when hungry lower than <petAutoFeed_hungry>
# <petAutoFeed_hungry>
# 1 - 10 hungry
# 11 - 25 Bit hungry
# 26 - 75 Noting
# 76 - 90 Full
# 91 - 100 So full
# <petAutoPlay>
# <petAutoPlay_wait>
# Playing with pet every <petAutoPlay_wait> seconds.
# <petAutoCatch> - Catch after use item.
# <petAutoCatch_wait> - Wait before send catch packet.

petAutoKeep 2
petAutoKeep_hungry 25
petAutoKeep_autoFriendly 1
petAutoKeep_autoFriendly_range 20
petAutoKeep_friendly_lower 0
petAutoKeep_friendly_upper 1000

petAutoFeed 1
petAutoFeed_hungry 75

petAutoPlay 1
petAutoPlay_wait 30

petAutoCatch 0
petAutoCatch_wait 1.38
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
mike1234
Regular
Posts: 33
Joined: Sun Aug 29, 2004 6:46 am

Post by mike1234 »

o i got the reg kore to work since that messy kore jus saids waiting for u to start the process, but now the only thing about the reg kore is that its says this weird thing like caught unparesed packet then something about some data lost can u help me on that plz
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

yea, dont worry about that it still runs
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mike1234
Regular
Posts: 33
Joined: Sun Aug 29, 2004 6:46 am

Post by mike1234 »

k thx man btw im gurls desire sry bout when i kept on buggin u and u had to block all those names i was just desperiate but thx again man u a life saver
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

mike1234 wrote: k thx man btw im gurls desire sry bout when i kept on buggin u and u had to block all those names i was just desperiate but thx again man u a life saver
u should download the kore manual, has all the usefull cmds for kore
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
charlie
Outpost4lyfe
Posts: 3324
Joined: Sun Apr 06, 2003 12:24 am
Location: Mt GOD
Contact:

Post by charlie »

aww binary your actualy useful
Girlfriends are dedicated hookers.
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

i r so nice... on this forum :lol:
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hakusho
just visiting
Posts: 2
Joined: Sun Aug 29, 2004 9:02 pm

Post by hakusho »

Teh nood for i am helbreath 4 teh win? face?
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

stephen is teh noodles
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Ozzie
&lt;3 bd long time
Posts: 803
Joined: Wed Nov 12, 2003 3:20 am
Location: Australia
Contact:

Post by Ozzie »

binarydata wrote: stephen is teh noodles
i r teh winrar
The Ozzie corperation banning people since 1856<br><br><a href='http://sigx.yuriy.net/link.php' target='_blank'><img src='http://sigx.yuriy.net/images/skin/Omega/0/xOzzie%60.png' border='0' alt='user posted image' /></a>
binarydata
DBfiller
Posts: 3816
Joined: Fri Oct 31, 2003 5:30 am
Location: San Diego CA, USA
Contact:

Post by binarydata »

Ozzie wrote:
binarydata wrote: stephen is teh noodles
i r teh winrar
winrar!!!11
lol :lol:
<img src='http://img88.exs.cx/img88/2290/7666.jpg' border='0' alt='user posted image' />
stormbind
just visiting
Posts: 1
Joined: Sun Sep 05, 2004 6:17 am

Post by stormbind »

Can I add this up... I'm also using messykoreXp but couldn't figure out how to use it... I'm from philippines.. :)

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Connecting to Master Server...
Connecting (210.1.70.69:6900)... connected
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Whats that damn version all about???
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