Search found 335 matches

by snoopy81
Wed May 10, 2006 9:26 am
Forum: Developers Corner
Topic: Need Help Memcpy Access Violation
Replies: 6
Views: 959

memcpy(cCharacterName, cTotalCharNames[i*11], 10);
cCharacterName is *char (a pointer)
cTotalCharNames is *char (a pointer)
cTotalCharNames[i*11] is char and not *char (not a pointer)
So Aryes got it... (Pointer + offset casted to pointer)



by snoopy81
Wed May 10, 2006 9:10 am
Forum: Helbreath Client Source
Topic: Client V3.51 & V3.82 C++ Sources
Replies: 437
Views: 44082

As a matter of facts, all those credits were my makings. When coding the JPG Screenshot workaround, I fixed the server name, and added credit here, mainlly because, on previous exe releases, some people spoke about bugs giving screenshot from other client ! The loading credit is a bit... long. The ...
by snoopy81
Mon May 08, 2006 4:47 pm
Forum: Helbreath Client Source
Topic: Client V3.51 & V3.82 C++ Sources
Replies: 437
Views: 44082

Next step is 3.82 compatibility.

Angels done (using various reseases and completing the codes)
Crafting: People said they'll release, so I'm waiting after them...

And what more needed for 3.82 compatibility???
by snoopy81
Mon May 08, 2006 4:41 pm
Forum: Helbreath Chat
Topic: Unpacking Hbusa
Replies: 10
Views: 486

I released Heldenian sources on this forum, and they work 100% with original 351, as with 351 sources posted here. Off course THIS Heldenian, is not suposed to be exactelly the same than HBusa, who is not exactelly the same than HBint. As I never played Heldenian event on those servers I needed to ...
by snoopy81
Mon May 08, 2006 11:34 am
Forum: Helbreath Server Source
Topic: Heldenian For Hbx
Replies: 36
Views: 2417

And as I saw...it's sending msg to client about Aresden/Elvines flags...well on original servers it's sends msg about the deaths, so I'm changing to that, maybe you knew it but wanted to use flags anyways I didn't know, the "Death toll" is not easelly translated to french and may have 2 m...
by snoopy81
Mon May 08, 2006 11:27 am
Forum: Helbreath Chat
Topic: Unpacking Hbusa
Replies: 10
Views: 486

sounds cool. cant wait for full heldenian code in client
<a href='index.php?showtopic=6576&hl=' target='_blank'>here</a>
by snoopy81
Mon May 08, 2006 11:20 am
Forum: Helbreath Hacks
Topic: Some Hack's
Replies: 1
Views: 349

http://www52.megaupload.com/files/ee52718bd6c3e1c07a1d4e8982edfe9b/HACKSHARE.rar multiple infiltrations Win32/Netsky.C worm Win32/Netsky.C worm Win32/Sniffer.WpePro.B Win32/Sniffer.WpePro.B wpespy.Vdll Win32/Netsky.C worm Win32/HackTool.Patcher.B Sniffer is obviouslly not a real virus or threat but...
by snoopy81
Mon May 08, 2006 11:08 am
Forum: Developers Corner
Topic: Can Anyone Help Me Debugging An Error?
Replies: 2
Views: 816

I had this kind of error when a pointer pointed to a wrong object.
And the seaminlly related debug function were absolutelly unrelated.

I had too this kind of error when some object overflown.
(calling ellement n°5 of a table of 3elelments.)
by snoopy81
Thu May 04, 2006 10:21 am
Forum: Helbreath Client Source
Topic: [bug]omg
Replies: 5
Views: 529

Ask Helbreath Silence, maybe their skill go further from editing credits...
by snoopy81
Thu May 04, 2006 10:18 am
Forum: Helbreath Chat
Topic: New Event Idea
Replies: 8
Views: 379

Maybe if someone gets an item (Relic Knecklace) he is going to give those items (Apper in his/her bag). He might have something like the Angels, so anybody can know who's the "Choosen" person  And they have to kill u or defend u... This part is already coded, this way. You have an Angel w...
by snoopy81
Thu May 04, 2006 10:15 am
Forum: Helbreath Chat
Topic: Unpacking Hbusa
Replies: 10
Views: 486

I tryed using generic unpackers, but my skill fails me after that. Even the unpacked 351 have traces of former Aspacking... But the main interrest of un unpacked 372+ client, is currentlly to help people coding the freshlly 351 compatible sources to code 372+ functions in a compatible way. ie: Keep...
by snoopy81
Wed May 03, 2006 9:55 pm
Forum: Source Code Submissions
Topic: [src] Tutelary Angels System
Replies: 140
Views: 11552

The problem is it takes the +1 out of then LU_Pool then makes it -1 which disconnects you. Using my code up there doesn't mess with Lu_Pool & stats changes. Some last minute info: - To a completelly item number independant system you can change buying function to create the item by Name instead...
by snoopy81
Wed May 03, 2006 9:44 pm
Forum: Source Code Submissions
Topic: [src] Crafting
Replies: 26
Views: 3013

Anybody scanned a 372 client for real messages?
If we up 3.51 sources to 3.7+ we need siementec 372 compatibility as well....
by snoopy81
Wed May 03, 2006 9:39 pm
Forum: Helbreath Chat
Topic: New Event Idea
Replies: 8
Views: 379

I am currentlly working on a new Big event. <span style='color:blue'>The Avatar's relic quest</span> Basically you must find the relic (you become the avatar) then carry it towards various gods in a given order. Off course enemis will try to kill you then the relic WILL drop and somebody else is th...
by snoopy81
Mon May 01, 2006 10:25 am
Forum: Helbreath Client Source
Topic: [req] Remove Critical!
Replies: 5
Views: 620

Damage seen is sent to client as signed char.
Damage suffered is sent as bigger type.
If you wana see damage on others mobs as a real value, you'll need change msg server and client side.