Search found 9 matches

by LythQ
Sun May 27, 2007 7:30 pm
Forum: Helbreath Server Source
Topic: [SRC] KZS Relaes
Replies: 5
Views: 1879

EvilHit wrote:ur source has glitches
Could you be a little more specific ...?
by LythQ
Sat May 26, 2007 6:29 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

Yeah, crits only, the normal attacks are protected in the HG here:        //100% Ranged Hit Bug Fix;D if ((wType != 2) && (wType < 20)) {  if (var_AC == FALSE) {   sItemIndex = m_pClientList[iClientH]->m_sItemEquipmentStatus[ DEF_EQUIPPOS_TWOHAND ];   if (sItemIndex != -1) {    if (m_pClien...
by LythQ
Sat May 26, 2007 10:03 am
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

That code alone doesn't fix anything, was just a test to allow me to hit from further with StormBringer. If you're referring to the code where you can change the critical range it can be found on the Client's game.cpp after this block:      }else if ( (absX <= 2) && (absY <= 2) // strike on...
by LythQ
Fri May 25, 2007 11:01 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: Custom 3.82 Files
Replies: 116
Views: 11448

Well, managed to change the multi drop mobs (wyvs and abby) drops in the source, found 2 bugs here though: The Wyvern wasn't dropping what it was supposed to, managed to fix that: BOOL CGame::bGetMultipleItemNamesWhenDeleteNpc(short sNpcType, int iProbability, int iMin, int iMax, short sBaseX, shor...
by LythQ
Thu May 24, 2007 7:59 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: Custom 3.82 Files
Replies: 116
Views: 11448

Sort of a newbie question but here goes:

In these sources, since the drop rate and stuff isn't defined in the settings.cfg you have to change them on the HG? If so is it here that I change ?

BOOL CGame::bGetMultipleItemNamesWhenDeleteNpc

and

void CGame::NpcDeadItemGenerator

?
by LythQ
Thu May 24, 2007 2:42 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

Back from school, was able to do it very smoothly (the changes I made on the hg were the ones i needed for it to allow that distance). On the client side I changed:       }else if ( (absX <= 10) && (absY <= 10) && (m_iSuperAttackLeft > 10) && (m_bSuperAttackMode == TRUE)    ...
by LythQ
Wed May 23, 2007 10:58 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

Thanks for pointing me in the right direction, I'll look into the client asap (like 2morrow, time 4 bed atm <.<) and post the results as soon as I'm done w/ it or fail to do so. Once again, thanks, I'm new to this and am not used to code in different projects at the same time, nor the client/server...
by LythQ
Wed May 23, 2007 10:15 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

Thx for the reply, I'm using SlammeR's src's (3.82) btw. Also, this is something that has to be done in code right? If so what is the property that the hg gets from the itemlist to know it's a hammer, sword, stormbringer? Sry for the noobish question, but as I said I'm new to the hb src's and there...
by LythQ
Wed May 23, 2007 8:26 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: [Req] Weapon Ranges
Replies: 18
Views: 2241

I tried to look for it, but since I'm kinda new w/ hb src files I guess, I wasn't able to find it.
The problem is: you have different ranges for hammers & swords, and then there's StormBringer which has a even greater range. Any1 know how I could modify this or add custom ranges to the items?