Search found 5 matches

by Ovl
Wed Jun 21, 2006 10:15 am
Forum: General
Topic: Zabuza
Replies: 47
Views: 4385

;) :ph34r: :unsure:
by Ovl
Fri Jun 16, 2006 3:18 pm
Forum: Source Code Submissions
Topic: [Src]Anti /rollback (sango dupe hack)
Replies: 13
Views: 1553

it will look for another way to prevent it
by Ovl
Fri Jun 16, 2006 3:10 pm
Forum: Source Code Submissions
Topic: [Src]Anti /rollback (sango dupe hack)
Replies: 13
Views: 1553

yes, when you put /rollback in hack keep the data, and not dupe.
by Ovl
Fri Jun 16, 2006 12:46 pm
Forum: Source Code Submissions
Topic: [Src] /dkset >> update
Replies: 6
Views: 1844

the code this this based on the code of drawjer”and modified by my so that single it is used in cityhall_X and has built-in so that when you receive dkset disconnects you to avoid flood. go to function ChatMsgHandler and add:  if (memcmp(cp, "/dkset", 6) == 0) {            GetDkSet(iClien...
by Ovl
Fri Jun 16, 2006 12:31 pm
Forum: Source Code Submissions
Topic: [Src]Anti /rollback (sango dupe hack)
Replies: 13
Views: 1553

in hg source modify two parameters.

in function DeleteClient(game.cpp)

to look for in two parts of the function

Code: Select all

bSendMsgToLS(MSGID_REQUEST_NOSAVELOGOUT, iClientH, bCountLogout)
and to replace by this

Code: Select all

bSendMsgToLS(MSGID_REQUEST_SAVEPLAYERDATALOGOUT, iClientH, bCountLogout)
PD: in both cases