You still can't code.EvilHit wrote: go and fuck ur self zero
Search found 1250 matches
- Sun Jul 29, 2007 1:58 am
- Forum: Request your HGServer
- Topic: my request :D
- Replies: 23
- Views: 3098
- Sat Jul 28, 2007 9:52 am
- Forum: Request your HGServer
- Topic: my request :D
- Replies: 23
- Views: 3098
- Wed Jul 18, 2007 5:19 am
- Forum: Helbreath Chat
- Topic: Windows Vista
- Replies: 8
- Views: 2679
- Wed Jul 18, 2007 1:52 am
- Forum: Helbreath Chat
- Topic: Windows Vista
- Replies: 8
- Views: 2679
- Tue Jul 17, 2007 3:30 am
- Forum: Coding
- Topic: Best Style Fuck Comp
- Replies: 34
- Views: 11943
- Sat Jul 14, 2007 6:30 am
- Forum: Helbreath Client Source
- Topic: Sprites, who knows :D
- Replies: 13
- Views: 3405
- Fri Jul 13, 2007 4:34 am
- Forum: Helbreath Client Source
- Topic: Sprites, who knows :D
- Replies: 13
- Views: 3405
I'll answer you yet again, but you'll come back with another question. There's no way to explain this without spoonfeeding you which I don't want to do. Go look at the functions that are called when loading sprites and displaying them to figure out how they work. m_pSprite[DEF_SPRID_ITEMPACK_PIVOTP...
- Thu Jul 12, 2007 4:38 pm
- Forum: Helbreath Client Source
- Topic: Sprites, who knows :D
- Replies: 13
- Views: 3405
.pak file holds it all. Bitmap count (different pages) Frame count (each image) Offset x/y Length/height (x/y) They are stored in the m_stBrush struct and are accessed via sprite id which is loaded and incremented per page (bitmap) and selects the frame (image) and is displayed (already has the bru...
- Thu Jul 12, 2007 12:59 am
- Forum: General
- Topic: outpost = dead
- Replies: 14
- Views: 24839
heres a question for ya to get a bit of a ball rolling then, how easy it is to edit/add a sprite to create new weapons/armour ? lets say i have the artistic skills to come up with some sweet looking armour or weapons, how would one go about adding said armour/weapon to the game? maybe if we can get...
- Thu Jul 12, 2007 12:02 am
- Forum: General
- Topic: outpost = dead
- Replies: 14
- Views: 24839
- Wed Jul 11, 2007 12:59 am
- Forum: Coding
- Topic: Best Style Fuck Comp
- Replies: 34
- Views: 11943
- Wed Jul 11, 2007 12:56 am
- Forum: Source Code Submissions
- Topic: [SRC]bag jumble Fix
- Replies: 6
- Views: 1539
This has already been suggested and proven not to work. Even at 15, it still matches because the first 15 bytes are still exact. It still processes a match. Though it does seem to fix an error of reading the y values into x, that doesn't explain why the items are just swapped back an index value pu...
- Sun Jul 08, 2007 7:14 pm
- Forum: Coding
- Topic: Best Style Fuck Comp
- Replies: 34
- Views: 11943
- Sat Jul 07, 2007 4:50 pm
- Forum: Helbreath Server Source
- Topic: Items with puritybreaking
- Replies: 1
- Views: 2231
- Sat Jul 07, 2007 12:30 pm
- Forum: Advertising
- Topic: Join the prophecy team
- Replies: 18
- Views: 4625