Search found 335 matches

by snoopy81
Wed Dec 05, 2007 1:36 pm
Forum: Request your HGServer
Topic: dream
Replies: 5
Views: 4388

My dream would have been a server with hundreeds people struggling for mounths beetwen level 80 and 110, where an ancient Flam is invaluable, and PvP strictelly controled.
by snoopy81
Sun Nov 11, 2007 10:00 pm
Forum: Helbreath Server Source
Topic: All Snoopy's sources
Replies: 0
Views: 5095

Finally, after 1 year of retirement, I found time and spirit to organise a bit things... So I organised and uploaded all HB related things I could find... Included last Server / client, and sources from Equilibrium Project (who finally dyed after more than 3 years online. They will stay available f...
by snoopy81
Sat Jul 01, 2006 8:21 am
Forum: Helbreath Server Source
Topic: New Magic
Replies: 45
Views: 2562

Not difficult, but hard to explain...
Just search in the client how the PFM aura is implemented, then try to understand the way it works.
Paste'n clip, and change PAK values.
Then you must find where the server will send an aura (Status) and choose a free bit.
by snoopy81
Sat Jul 01, 2006 8:11 am
Forum: Helbreath Chat
Topic: Gathering All Helbreath Ideas
Replies: 86
Views: 3342

3. .........We Create an auto-updater for our Private usage. ........."Speeder.exe" < This will not run in helbreath why? Answer is process name. and since its hexed into the client we make a Patch system which is used in conjunction with the host who runs the server and the clients that ...
by snoopy81
Thu Jun 29, 2006 7:50 pm
Forum: Helbreath Client Source
Topic: Problem With snoopy's Client?
Replies: 7
Views: 766

Basically, this feature is really simple: - From web -> Server, Clients knows ML IP then next IP's are sent by servers. - From LAN to LAN, Clients knows either LAN or WAN IP, and router must be able to route connections from inside LAN to inside LAN. (Not all routers can do that, and I never saw th...
by snoopy81
Thu Jun 29, 2006 7:38 pm
Forum: Helbreath Server Source
Topic: New Magic
Replies: 45
Views: 2562

Some of the sprites added to Equilibrium Project.
I have no idea what those sprites were used for in HBChina; but I designed my own uses:
Mantle's spells auras, new mob (Will o wisp), and new visual effect for Priest's spell divine revenge.
by snoopy81
Thu Jun 29, 2006 7:22 pm
Forum: Helbreath Client Source
Topic: Client V3.51 & V3.82 C++ Sources
Replies: 437
Views: 42794

<span style='color:blue'>Crash using minimap to move/run</span> Even if I never experimented this crash, few people on Equilibrium Project crashed. I found the very possible bug, and designed a fix. BOOL CMapData::bGetIsLocateable(short sX, short sY) {int dX, dY; if ((sX < m_sPivotX) || (sX > m_sPi...
by snoopy81
Fri Jun 16, 2006 1:50 pm
Forum: Helbreath Server Source
Topic: Latest HG Sources wasting too much RAM?
Replies: 12
Views: 671

I prefeer using more RAM in some places. Just think about iCalculateAttack...(..). This functions is executed very often, and some values are computed every time, even if they really change only when equiping some piece of armor. I guess HB will be faster if I create a new client class value to sto...
by snoopy81
Mon Jun 12, 2006 8:15 pm
Forum: Helbreath Server Source
Topic: idea how to host with changed ip
Replies: 4
Views: 775

.. or use PatchIP launcher. Hoster puts a small text file on a fixed URL on the net. Player runs PatchIP, PatchIP fetches the text on the stated place. Of course the text contains current IP. PatchIP patches the client then run it. That's working since sept 2003 on HB-Chey, Revival1 Revival2 and fr...
by snoopy81
Mon Jun 12, 2006 8:09 pm
Forum: Helbreath Server Setup / Configuration / Help
Topic: What is the real name of angels
Replies: 5
Views: 316

answer quick!
quick
................et voila !
by snoopy81
Wed Jun 07, 2006 7:14 am
Forum: Helbreath Server Source
Topic: Need Very Nice C++'er
Replies: 28
Views: 1062

... but all this is forgetting the most important part.. A good (or fair) coder is a good thing for a server, but the game concept also needs to be improved, and that's really a more difficult thing... Coding for HB is not that difficult, only needs some C++ skill and a lot of free time. Debugging ...
by snoopy81
Wed Jun 07, 2006 7:00 am
Forum: General
Topic: I'm 15 ?
Replies: 50
Views: 1544

... and I could be the father of most of you.....
by snoopy81
Wed Jun 07, 2006 6:47 am
Forum: Helbreath Server Setup / Configuration / Help
Topic: The Way To Host Behind Router!
Replies: 156
Views: 14895

would you mind to share your coded option
would you mind using the search feature, or look a little bit around in the client sources sections before asking what's in front off your noze ?
by snoopy81
Wed Jun 07, 2006 6:44 am
Forum: Helbreath Server Source
Topic: Worldlserver Source
Replies: 180
Views: 25331

but he couldnt log on becouse it keep saying his character was in use... iv never had that happen before. Had this nasty bug long ago. took mounths to repair ! The explanation was gserver-sided: When I added a 3rd city , I forgot an unused table, and of course this table overflew with the 3rd city....
by snoopy81
Wed Jun 07, 2006 6:39 am
Forum: Helbreath Client Source
Topic: Netmessages.h
Replies: 50
Views: 7545

did anyone think of re-writing the encode and decode functions for the hg <- -> client interaction using other methods than already existing?
Not only thinking about, but already done mounths ago by a skilled hacher on Siementec v3.51 client.